C

Chenliang Huang

Total Citations
10
h-index
2
Papers
1

Publications

#1 2605.01245v1 May 02, 2026

The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of these archetypes in procedurally generated games. We propose Forking Garden, a framework for narrative arc-conditioned gameplay planning that generates branching games from user-provided storylines. Our approach first generates a diverse pool of independent nodes, then assembles them into a dungeon graph via arc-guided constraint algorithms, where each node achieves multimodal alignment of gameplay elements. We develop an end-to-end interactive system that instantiates the framework.

Yunge Wen Chenliang Huang Julian Togelius Sam Earle
1 Citations