W

Weikai Chen

Total Citations
657
h-index
13
Papers
3

Publications

#1 2608.07012v1 Aug 07, 2026

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room structure, associate objects across incomplete observations, and recover a globally consistent spatial configuration. Previous methods mainly focus on 3D scene generation with text input or require continuous visual inputs with additional priors, \ e.g., human-annotated masks or accurate 3D layouts, which makes these methods labor demanding and hard to apply in general cases. We present \textsc{Scenix}, a sparse-view 3D scene reconstruction framework via executable scene programs, a structured representation that can be directly instantiated into editable 3D scenes. Given sparse views, \textsc{Scenix} predicts executable scene programs through perception-grounded asset instantiation and closed-loop spatial refinement. % We present \method, a framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement. To support this task, we construct \dataset, a dataset of approximately 110,000 synthetic and real indoor scenes with multiview imagery, room structures, object-centric descriptions, and metric spatial annotations. We further introduce observation-consistent supervision that aligns each target scene with the visual evidence available in its input views. Experiments on held-out \textsc{XScene} scenes, real indoor images, and out-of-distribution SpatialGen cases evaluate structured scene prediction, object grounding, and spatial refinement.

Keyang Luo Xin Wang Weikai Chen Kai Li Jierui Zhang +8
0 Citations
#2 2607.24436v1 Jul 27, 2026

MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction

High-fidelity 3D generative modeling increasingly relies on the latent diffusion paradigm, where the reconstruction quality of the underlying 3D VAE becomes a primary bottleneck. Existing approaches largely follow two paradigms: sparse voxel-based representations achieve strong reconstruction quality but incur significant memory and computational overhead, while set-based representations are compact and continuous yet typically lag in fidelity due to latent sparsity and excessive global smoothness. We propose MSVS-VAE, a hierarchical set-based VAE that closes this fidelity gap without sacrificing compactness. Our key idea is to progressively densify anchored VecSet latents via hierarchical point-shuffle upsampling, increasing spatial capacity for fine-grained geometry modeling. To efficiently decode from the densified hierarchy, we replace global cross-attention with AVS-Conv, a geometry-aware local aggregation operator operating within local neighborhoods rather than the exhaustive latent set. We further introduce multi-scale query decoding to fuse coarse-to-fine latent features, where coarse scales provide stable global context, and fine scales refine localized geometry, reducing artifacts from overly local receptive fields. Extensive experiments on Objaverse, ABO, and in-the-wild benchmarks demonstrate that MSVS-VAE consistently outperforms prior set-based and voxel-based VAEs, delivering approximately 10x faster decoding than prior set-based methods and approximately 10x higher compactness than voxel-based baselines.

Long Quan Dongyu Yan Zeyu Hu Lingting Zhu Xin Wang +8
0 Citations
#3 2607.12433v1 Jul 14, 2026

ARDepth: Auto-regressive Monocular Depth Estimation with Progressive Visual Conditioning

Diffusion models have recently become the dominant paradigm for monocular depth estimation (MDE). However, they implicitly assume that depth can be recovered as a globally smooth field through iterative denoising, which does not explicitly reflect the piecewise and scale-dependent organization of scene geometry. In practice, geometric structure emerges progressively across spatial scales, where coarse layout, surfaces, and boundaries are constructed in a hierarchical manner. Motivated by this observation, we introduce ARDepth, which formulates depth estimation as structured auto-regressive generation. Instead of recovering depth through global refinement, ARDepth progressively constructs depth representations as spatial resolution increases. To support this generative process, we introduce Scale-Progressive Conditioning (SPC) to inject multi-scale visual features at each generation stage, and Semantic-Aware Guidance (SAG) to provide scene-level semantic priors that enhance global structural consistency. Together, these designs enable the model to capture fine-grained local details while maintaining coherent global geometry. Empirical results demonstrate that our approach achieves strong performance and produces structurally consistent depth predictions across scales, validating auto-regressive generation as a promising alternative paradigm for geometric modeling.

Guanbin Li Xiao Tan Zijie Wang Wei Zhang Weiming Zhang +2
0 Citations