Feng Xue
Publications
PILOT: Privileged Imitation Learning for End-to-End Motion Planning of Autonomous UAVs under Partial Observability
Autonomous navigation in cluttered environments is hampered by partial observability and dynamic constraints. This paper presents PILOT, a constraint-aware privileged imitation learning framework for vision-based end-to-end UAV motion planning under partial observability. The framework distills planning strategies from a computationally intensive optimal control expert into a student policy regularized toward safety and dynamic requirements via a dual-objective loss function. To mitigate partial observability, a spatiotemporal perception fusion module using a Temporal Convolutional Network (TCN) is developed to integrate historical depth images and odometry. This module infers task-relevant latent context from historical observations, enhancing spatial awareness beyond the instantaneous FOV without maintaining persistent map memory. A trajectory parameterization layer mapping network outputs to a structured trajectory, while enabling explicit continuity, dynamic-consistency, and obstacle soft penalties during training, encouraging constraint satisfaction for unseen observations without formal guarantees. Simulations on quadrotor and fixed-wing aircraft demonstrate that PILOT achieves performance comparable to the privileged expert while reducing computational overhead by over 80\%. Successful indoor and outdoor zero-shot deployment confirms the practical feasibility and cross-domain generalization of the planner.
Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales
Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates. We formalize this as open adaptive multi-robot teaming and propose a hypergraphic-form game formulation that captures team-level cooperative relationships beyond pairwise interactions, providing a principled foundation for coordination structure inference when team composition changes dynamically within episodes. Unlike graph neural network architectures, this is a game-theoretic construct for modeling strategic interactions and payoff structures among agents. Building on this formulation, we develop the Hypergraphic Open-ended Learning Algorithm (HOLA), which progressively expands partner and environment diversity during training rather than optimizing for fixed configurations. Evaluated on cooperative pursuit with multi-drone and multi-quadruped platforms, HOLA outperforms all baselines across all three adaptability dimensions. Learned policies transfer directly to physical hardware without fine-tuning, with successful deployments on Crazyflie and Zsibot L1 platforms confirming robust real-world coordination in novel environments with unseen teammates.