Jiachen Xu
Publications
How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace
Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
HY3D-Bench: Generation of 3D Assets
While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.