Y

Yang Yang

Total Citations
101
h-index
4
Papers
4

Publications

#1 2608.04825v1 Aug 05, 2026

Deliberate Before You Fly: Vision-Guided Spatial Deliberation for UAV See-and-Reach Navigation

UAV see-and-reach navigation requires an aerial agent to approach a language-specified target visible in its initial view and stop reliably near it. Existing methods typically map vision-language representations directly to action outputs without explicitly modeling intermediate fine-grained spatial decisions. This direct mapping causes semantic-control misalignment, leading to inconsistent maneuvers and unreliable termination. To address this issue, we propose DBFly, a vision-language waypoint prediction framework that introduces explicit vision-guided spatial deliberation before waypoint generation. Specifically, DBFly introduces a spatial maneuver decision chain that progressively performs target-direction anchoring, spatial diagnosis, and maneuver decision, enabling high-level maneuver intent to explicitly guide continuous waypoint generation. DBFly further constructs an implicit flight corridor by transforming the initial target-direction prior into a persistent geometric reference and deriving an online corridor state from the UAV's current position, thereby providing soft geometric guidance for spatial diagnosis and maneuver correction. In addition, DBFly develops a terminal-convergence-aware stopping strategy that characterizes terminal states through both target proximity and short-horizon motion convergence, enabling more reliable stopping near the target. Extensive experiments across seen, unseen-object, and unseen-scene test sets demonstrate that DBFly improves the success rate over the SOTA baseline by an average of 25.07 percentage points. The project homepage is available at https://xuefanfu.github.io/DBFly-Page.

Fanfu Xue En Yu Hongjun Wang Yang Yang Xindi Wang +2
0 Citations
#2 2607.02440v1 Jul 02, 2026

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.

Jiacheng Chen Yulun Wu Yafu Li Yu Cheng Qingyu Yin +11
0 Citations
#3 2606.31377v1 Jun 30, 2026

Stage-Transition Dense Reward Modeling for Reinforcement Learning

Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations. This work proposes Stage-Transition Dense Reward (STDR), a visual reward-learning framework that converts unstructured expert videos into logically grounded dense rewards for training RL agents from scratch. STDR leverages semantic understanding to infer a task's stage structure from demonstrations, and delivers two complementary learning signals during online training: (i) stage-transition feedback that provides goal-directed reward, and (ii) within-stage progress feedback that supplies fine-grained guidance toward completing each stage. Furthermore, an out-of-distribution (OOD) detection mechanism and a grasping regulation module are integrated to enhance robustness and prevent reward hacking. Experiments on 14 manipulation tasks across MetaWorld, ManiSkill, and Franka Kitchen show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks. Real-robot evaluations further indicate that STDR assigns stable, progress-aligned rewards on successful executions while producing appropriately low rewards for failures, suggesting robustness to visual noise and better-calibrated reward assignment across settings.

Yi Cheng Houde Liu Yang Yang Bingjie Chen Zihan Wang +2
0 Citations
#4 2606.20045v1 Jun 18, 2026

See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View

UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly. This formulation makes it difficult to assess a critical capability of aerial embodied agents, namely whether a UAV can accurately ground a visible target and translate vision-language evidence into precise 3D motion once the target enters its field of view. To address this limitation, we introduce UAV-VLN-FOV, a target-visible navigation task that isolates the see-and-reach stage and enables a more diagnostic evaluation of terminal reaching ability. We further propose 3DG-VLN, a vision-language waypoint prediction framework guided by dynamic 3D direction cues to enhance fine-grained visual grounding and spatial direction alignment for precise target reaching. Specifically, 3DG-VLN adaptively processes high-resolution front-view and downward-view observations to preserve fine-grained visual and geometric details for target grounding. It also updates the target-relative direction online during closed-loop navigation, allowing the agent to maintain spatial alignment with the target and reduce accumulated direction drift. To support this task, we construct a dedicated high-resolution benchmark which contains 2,717 trajectories with target-oriented high-level instructions, high-resolution front-view and downward-view egocentric observations, and continuous 3D waypoint annotations. Experiments show that 3DG-VLN outperforms competitive UAV-VLN baselines, achieving a 13.82\% improvement in success rate. Real-world trials further demonstrate the potential of 3DG-VLN for practical see-and-reach navigation. The source code and benchmark are available at https://github.com/xuefanfu/3DG-VLN.

Fanfu Xue En Yu Yantian Shen Zhikun Hu Hongjun Wang +3
1 Citations