Sheng Wen
Publications
Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training
The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.
RL-VLA$^3$: Reinforcement Learning VLA Accelerating via Full Asynchronism
In recent years, Vision-Language-Action (VLA) models have emerged as a crucial pathway towards general embodied intelligence, yet their training efficiency has become a key bottleneck. Although existing reinforcement learning (RL)-based training frameworks like RLinf can enhance model generalization, they still rely on synchronous execution, leading to severe resource underutilization and throughput limitations during environment interaction, policy generation (rollout), and model update phases (actor). To overcome this challenge, this paper, for the first time, proposes and implements a fully-asynchronous policy training framework encompassing the entire pipeline from environment interaction, rollout generation, to actor policy updates. Systematically drawing inspiration from asynchronous optimization ideas in large model RL, our framework designs a multi-level decoupled architecture. This includes asynchronous parallelization of environment interaction and trajectory collection, streaming execution for policy generation, and decoupled scheduling for training updates. We validated the effectiveness of our method across diverse VLA models and environments. On the LIBERO benchmark, the framework achieves throughput improvements of up to 59.25\% compared to existing synchronous strategies. When deeply optimizing separation strategies, throughput can be increased by as much as 126.67\%. We verified the effectiveness of each asynchronous component via ablation studies. Scaling law validation across 8 to 256 GPUs demonstrates our method's excellent scalability under most conditions.