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Xiaoying Zhuang

Total Citations
138
h-index
6
Papers
2

Publications

#1 2608.07722v1 Aug 07, 2026

Neural Operators for Immersed-Boundary Soft Swimmers Locomotion

High-fidelity immersed-boundary simulation resolves the coupled motion of a deforming swimmer and its surrounding flow, but the resulting cost limits repeated evaluations for engineering design, parameter studies, and control. We develop neural-operator surrogates for temporal prediction of the hydrodynamic fields generated by planar and volumetric eel swimmers. The surrogates are trained on regular-grid fields exported from adaptive fluid--structure simulations and are conditioned on swimmer geometry and Reynolds number. The planar model jointly predicts two velocity components, scalar vorticity, and pressure. On five held-out high-Reynolds-number trajectories, its full-domain global relative L^2 error is 3.51 %. The volumetric formulation uses three target-specific models with a common multichannel input: one model predicts three-dimensional velocity, one predicts vorticity, and one predicts pressure. Their full-domain global relative L^2 errors on five held-out within-range trajectories are 3.44 %, 5.58 %, and 19.2 %. Together, the results demonstrate the feasibility of field-resolved neural surrogates for moving-boundary swimmer flows while identifying pressure accuracy and physical consistency as priorities for further development.

Xiaoying Zhuang T. Rabczuk Yizheng Wang M. Eshaghi N. Valizadeh
0 Citations
#2 2606.10601v1 Jun 09, 2026

Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation

Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.

Somdatta Goswami Anirudh Kalyan C. Anitescu Xiaoying Zhuang T. Rabczuk +1
0 Citations