K

Kai Chen

Total Citations
33
h-index
3
Papers
2

Publications

#1 2605.28258v1 May 27, 2026

GUI Agents for Continual Game Generation

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.

Yuanzhe Shen Ruihan Yang Bo Li Qingyi Si Hongcheng Guo +6
9 Citations
#2 2508.08636v3 Aug 12, 2025

InternAgentHarness: A Scalable Synthetic Environment for Enhancing LLM Agentic Abilities

Large language models (LLMs) are increasingly expected to act as generalist agents capable of solving complex real-world problems. Training such agents, however, requires stable and diverse environments that support repeated interaction with stateful, tool-augmented tasks and provide verifiable feedback. Despite recent progress, the development of robust LLM agents remains limited by the lack of realistic, scalable, and executable training environments. We present InternAgentHarness, a scalable synthetic environment for improving the agentic capabilities of LLMs. Built upon the InternBootcamp training framework~\citep{internbootcampv1}, InternAgentHarness instantiates executable agent environments through a four-layer interface that unifies prompt generation, tool execution, interaction control, and reward computation. We further introduce \bootcampcli, an agent harness that automatically converts diverse agentic tasks into a Bootcamp-trainable paradigm. Unlike static benchmarks, InternAgentHarnessmakes evaluation actionable: observed failures can be systematically converted into new synthetic tasks, filtered trajectories, reinforcement learning rollouts, and subsequent re-evaluation under the same executable interface. We instantiate InternAgentHarness on a suite of 10 tasks covering both text-only and vision-based agent scenarios. Starting from Qwen3-VL-30B-A3B-Thinking, both supervised fine-tuning (SFT) and reinforcement learning (RL) on InternAgentHarness substantially improve performance over untuned model. These results suggest that InternAgentHarness provides a practical foundation for scalable synthetic agent environments and enables the continuous improvement of LLM agents through an iterative cycle of evaluation, synthesis, training, and refinement.

Jiacheng Chen Ganqu Cui Qipeng Guo Bowen Zhou Kedi Chen +11
16 Citations