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Zhouwu Liu

Total Citations
0
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Papers
2

Publications

#1 2605.29502v1 May 28, 2026

Source-Grounded Semantic Reinforcement Learning for Low-Resource Target-Language Generation

Low-resource target-language generation is often limited by scarce parallel data, while high-resource source-language monolingual data is abundant but difficult to use with standard supervised fine-tuning. We propose Source-Grounded Semantic Reinforcement Learning (SG-SRL), a resource-utilization framework that converts source-language monolingual data into cross-lingual semantic supervision for target-language generation. SG-SRL performs reference-free reinforcement learning (RL) on source-language data using a cross-lingual semantic reward model, instantiated by a cross-lingual reranker that scores the semantic relevance between the source input and the target-language generation. While this induces severe verbosity-based reward hacking, a lightweight recovery stage using a small parallel corpus restores fluency, conciseness, and task format while preserving the semantic gains. Experiments on Chinese-to-Thai generation show that SG-SRL improves semantic grounding and factual coverage over cold-start SFT. Additional analyses on long-form transfer and Tibetan embedding-based rewards clarify the generalization behavior of SG-SRL and show that an encoder-based semantic reward can substitute for an LLM-based reranker in a realistic low-resource language setting.

Wentao Zhang Xiaolu Zhang Ziyin Zhang Dehan Li Zhankai Xu +6
0 Citations
#2 2605.28699v1 May 27, 2026

TRACER: Turn-level Regret Matching with Inner Reinforcement Credit for Cooperative Multi-LLM Reasoning

Large language models increasingly rely on either reinforcement learning or multi-agent prompting to improve reasoning, yet these two paradigms remain difficult to combine. Directly applying single-agent reinforcement learning to multi-turn multi-agent systems faces following dilemmas: i) Sparse rewards, role-level free-riding and excessive training overhead. ii) Agents only imitate to collaborate. iii) Fixed collaboration protocol falls into oscillating local optimum. We introduce TRACER, a turn-level reinforcement framework for cooperative multi-LLM reasoning. TRACER separates collaborative decision making into a controller-regret layer, where controllers learn whether the agents should speak or skip the current round through regret matching, and a generation-credit layer, which optimizes proposer and reviewer utterances with role-specific GSPO rewards. This design i) assigns credit at the level of both action modes and generated utterances, thus avoiding free-riding and sparse rewards. We only expand the choices made by the controllers, thus greatly reducing computational cost of training. Moreover, ii) agents acquire collaborative capability as they learn when to utter and what to speak. Finally, iii) by designing binary actions ingeniously, we extend classical game theory established for finite action spaces to deep learning, thus achieving mathematically rigorous convergence. We train all local RL-style methods on the GSM8K training split and evaluate on held-out GSM8K, MATH500, and GPQA-Diamond to measure in-domain accuracy, cross-benchmark generalization, inference cost, and correction-preservation behavior. The resulting framework provides a compact and reproducible testbed for studying learned collaboration policies beyond fixed debate, voting, or aggregation protocols. Code is available at https://github.com/Shark-Forest/TRACER.

Wentao Zhang Zhouwu Liu Shuigeng Zhou C. Li
0 Citations