Haotian Xia
Publications
Perception Before Reasoning: Dynamic Latent Reasoning for Video Understanding and Question Answering
Video question answering requires models to ground language queries in visual evidence and, when necessary, reason over that evidence across time. Existing methods typically rely on long textual chain-of-thought rationales, even though many questions can be answered as soon as the relevant object, action, or frame is localized. We propose Dynamic Latent Reasoning (DyLaR), which first grounds a question in a short block of perception latents (continuous hidden states that encode query-relevant visual evidence), and then adaptively decides whether to append reasoning latents (continuous thoughts that reason over this evidence in latent space) before answering. DyLaR learns this behavior by grounding perception latents in verified visual evidence and distilling verified rationales into reasoning latents, followed by reinforcement learning that further refines when to reason. Across nine video benchmarks and four multimodal language model backbones, DyLaR improves average accuracy over same-backbone baselines while generating fewer than 20 tokens per query. On Qwen3-VL-4B, for example, DyLaR improves average accuracy over Qwen3-VL-4B-Thinking from 54.0 to 58.2 while reducing response length from 1,220.7 to 18.5 tokens per query. Ablations further show that grounded perception latents, rationale-supervised reasoning latents, and adaptive routing each improve accuracy.
SportD: How do VLMs physically strategize?
Vision-language models (VLMs) can describe a scene, but can they act well within one? We study whether VLMs can make sound strategic decisions, using soccer as an objective testbed with quantifiably-valued actions. We introduce SportD, a dataset and evaluation consisting of 1415 decision scenarios across professional men's and women's soccer games, where a VLM observes the seconds before a decision and chooses the next action. Models only select the optimal action around 30% of the time, even less frequently than humans do. Furthermore, they exhibit a clear preference for safer actions, favoring lower-variance, lower-value choices that also make less physical progress toward goal. Frontier VLMs are better at estimating whether an action will succeed, placing the highest-success-probability action among their top choices in 83-92% of cases. Yet VLMs systematically conflate likelihood with value, assigning higher value to actions that are more likely to succeed (Spearman corr. 0.30 to +0.52), despite no such relationship in the ground truth (Spearman corr. -0.08). The conservatism therefore reflects a mis-calibration of value. SportD opens a new direction for rigorously evaluating physical strategic decision-making in VLMs, showing that careful decomposition of their choices can reveal the mechanisms underlying systematic biases such as risk aversion.
StoryAlign: Evaluating and Training Reward Models for Story Generation
Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains $1,133$ high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only $66.3\%$ accuracy. To address this limitation, we construct roughly $100,000$ high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.