C

Chengshuai Shi

Total Citations
580
h-index
11
Papers
3

Publications

#1 2606.31121v1 Jun 30, 2026

The Past Is Prologue: A Plug-in Controller for Selective Updates in Sequentially Evolving LLM Memory

Sequentially evolving LLM memory enables agents to reuse past experience, but existing systems usually deploy each locally generated memory update without checking whether it improves future behavior. As a result, updates that help the current task may overwrite useful knowledge, introduce over-specific rules, or bias the final memory toward recent examples. We propose Janus, a plug-in memory controller that decides whether to accept a candidate memory update or retain the previous memory. To make this decision efficient, Janus uses a Memory Momentum Trigger to identify suspicious deviations in the memory-update trajectory, and compares old and new memories on a compact hybrid evaluation set of coverage, boundary, and fresh tasks instead of replaying the full history. Janus is method-agnostic and wraps existing updaters without changing their update rules. Across six datasets, two backbone LLMs, and two memory updaters, Janus improves average accuracy by +2.7 to +4.6 points over the corresponding base updaters.

Peng Wang Chengshuai Shi Zihan Chen S. Dong Song Wang +2
1 Citations
#2 2605.14553v1 May 14, 2026

Efficient Multi-objective Prompt Optimization via Pure-exploration Bandits

Prompt engineering has become central to eliciting the capabilities of large language models (LLMs). At its core lies prompt selection -- efficiently identifying the most effective prompts. However, most prior investigations overlook a key challenge: the inherently multi-faceted nature of prompt performance, which cannot be captured by a single metric. To fill this gap, we study the multi-objective prompt selection problem under two practical settings: Pareto prompt set recovery and best feasible prompt identification. Casting the problem into the pure-exploration bandits framework, we adapt provably efficient algorithms from multi-objective bandits and further introduce a novel design for best feasible arm identification in structured bandits, with theoretical guarantees on the identification error in the linear case. Extensive experiments across multiple LLMs show that the bandit-based approaches yield significant improvements over baselines, establishing a principled and efficient framework for multi-objective prompt optimization.

Chengshuai Shi Donghao Li Weijuan Ou Cong Shen Jing Yang
1 Citations
#3 2605.00347v1 May 01, 2026

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.

Ziran Yang Seth Karten Chi Jin Gabriel Sarch Chengshuai Shi +8
2 Citations