J

Jianzhe Ma

Renmin University of China, School of Information
Total Citations
9
h-index
2
Papers
2

Publications

#1 2608.05560v1 Aug 06, 2026

From Sports to Safety: Benchmarking Proactive Risk Inference in MLLMs

Timely anticipation of physical hazards is essential for real-world safety, yet existing MLLM evaluations focus on harmful content or general risks, leaving proactive physical hazard prediction underexplored. Sports provide a well-suited testbed: accident causes span diverse injury dimensions and pre-accident spatiotemporal cues draw on reasoning capabilities shared with broader safety domains such as autonomous driving and fall detection. We introduce SPRINT (Sports Proactive Risk INference Testbed), a benchmark of 2,888 real-world sports videos (2,440 accident, 448 safe controls) spanning 14 sports and 3 environmental settings. Accident videos feature fine-grained annotations of early hazard cues, accident timing, and hierarchical causes; safe videos are manually verified as accident-free and serve to diagnose prompt-induced false alarms. Evaluating state-of-the-art MLLMs under diverse prompts and temporal windows reveals a sharp gap between hazard sensitivity and understanding: the best model exceeds 95% in signaling hazards yet falls below 50% in identifying their causes. Diagnostic experiments further show that explicit danger queries trigger severe false alarms even on hazard-free videos. These findings indicate that current MLLMs exhibit only superficial proactive safety, lacking stable, cause-grounded early warning, and underscore the need for reliable proactive safety in dynamic physical environments. Data and code will be open-sourced upon acceptance.

Ziyun Zhang Jianzhe Ma Jiawei Qiu Mingyang Yu Wenbin Zhu +1
0 Citations
#2 2604.12320v1 Apr 14, 2026

EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esports

While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on daily activities, yet lack a rigorous testbed for evaluating fast, rule-bound reasoning in virtual scenarios. To fill this gap, we introduce EgoEsportsQA, a pioneering video question-answering (QA) benchmark for grounding perception and reasoning in expert esports knowledge. We curate 1,745 high-quality QA pairs from professional matches across 3 first-person shooter games via a scalable six-stage pipeline. These questions are structured into a two-dimensional decoupled taxonomy: 11 sub-tasks in the cognitive capability dimension (covering perception and reasoning levels) and 6 sub-tasks in the esports knowledge dimension. Comprehensive evaluations of state-of-the-art Video-LLMs reveal that current models still fail to achieve satisfactory performance, with the best model only 71.58%. The results expose notable gaps across both axes: models exhibit stronger capabilities in basic visual perception than in deep tactical reasoning, and they grasp overall macro-progression better than fine-grained micro-operations. Extensive ablation experiments demonstrate the intrinsic weaknesses of current Video-LLM architectures. Further analysis suggests that our dataset not only reveals the connections between real-world and virtual egocentric domains, but also offers guidance for optimizing downstream esports applications, thereby fostering the future advancement of Video-LLMs in various egocentric environments.

Shan Chen Zhong Cao Yichen Xu Wenxuan Wang Qin Jin +1
0 Citations