J

Jiayuan Rao

Total Citations
87
h-index
4
Papers
5

Publications

#1 2608.12920v1 Aug 13, 2026

TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos

Sports-video understanding is moving beyond event recognition toward explaining how actions collectively shape match progression, however, existing tennis-video methods either perceive individual strokes without modeling their tactical dependencies or generate high-level analyses without grounding them in the underlying events. To bridge this perception-to-understanding gap, we formulate stroke-evidence-grounded tactical reasoning, a new rally-level task that requires models to jointly predict an open-ended answer, a hierarchical tactic label, an ordered sequence of supporting strokes, and decisive key actions, with each evidence stroke anchored to its racket-ball contact frame. We further introduce TRACE (Tactical Reasoning with Action-Chain Evidence in Tennis), a large-scale expert-annotated benchmark containing 11,189 rally videos, 41,485 stroke events, 25,429 tactical units, and 11,189 question-answer pairs, which unifies fine-grained stroke attributes, cross-stroke tactical relations, hierarchical tactic annotations, and evidence-grounded questions across factual perception, tactical understanding, and decision reasoning. Building on TRACE, we propose TennisVAR (Tennis Video Action-chain Reasoner), an evidence-grounded multimodal large language model that follows an "event-relation-evidence-tactic" reasoning paradigm, where an Event Parsing Module converts continuous rallies into explicit stroke-event sequences while a Tactical Graph-Guided Temporal Reasoner jointly models rally progression and same-player decision dependencies to identify question-relevant evidence and decisive actions.

Jiayuan Rao Jiayi Ji Yifan Mei Qingling Shi Changli Wu +1
0 Citations
#2 2607.21267v1 Jul 23, 2026

BasketEvent: Understanding Who Did What and When in Basketball Videos

Comprehensive basketball video understanding requires resolving not only what event occurs, but also who is responsible and when the key evidence appears. However, exist- ing methods typically treat spatial perception and semantic recognition as isolated tasks, failing to ground events to individual players or pinpoint their temporal boundaries within complex collective dynamics. To bridge this gap, we introduce BasketEvent, a player- centric basketball event understanding dataset curated from real NBA broadcasts. In BasketEvent, event labels are grounded to the responsible players, and a manually an- notated subset of 1,000 samples with precise event intervals is provided to evaluate tem- poral evidence localization. Based on this data, we propose PlayNet, a player-centric reasoning framework that maps basketball videos to player-level event predictions with temporal evidence. Concretely, PlayNet tracks key entities, associates player identities, and reasons about events by modeling player-player, player-ball, and global court inter- actions, while aggregating sparse temporal evidence via gated pooling. Extensive experi- ments demonstrate that PlayNet significantly outperforms representative video-level and crop-based baselines, proving the superiority of player-centric modeling for fine-grained sports video understanding. Our data, code, and models will be made publicly available.

W. Xie Jiayuan Rao Yu Zhang Haoning Wu
0 Citations
#3 2607.18084v1 Jul 20, 2026

WorldCupArena: Fine-Grained Evaluation of Language Models and Deep-Research Agents on Football Forecasting

Predicting a football match before kickoff requires more than knowing past results: a model must use changing information and make a clear prediction before the answer is available. We present WorldCupArena, a dynamic benchmark for language models and deep-research agents. The 2026 FIFA World Cup is its first evaluation, and the same process can be reused for future leagues and cups. Before each match, a model either receives a common evidence package or searches for information itself. It predicts the result and score, likely players and events, match statistics, and the outcome of the competition. After the match, these predictions are compared with the recorded result. We report result accuracy, exact-score accuracy, and a scoreline score that gives some credit when a predicted score is close but not exact, together with scores for the other prediction tasks. Across 104 matches and 13 systems, models with similar result accuracy differ more clearly on detailed predictions. Compared with betting-market and human-fan baselines, the best system shows only small gains in result and exact-score accuracy, but a clearer gain in Scoreline. New schedules can be added as they begin, allowing the benchmark to evaluate future models without using outcomes that are already known. Code, prompts, predictions, and evaluation scripts are open sourced at https://github.com/wzk1015/WorldCupArena.

Yihong Tang Jiayuan Rao T. Gui Zhaokai Wang Shangzhe Di +1
1 Citations
#4 2604.23392v1 Apr 25, 2026

SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.

Jiayuan Rao Zi Meng Wanli Song Yizhi Hu Gang Chen
0 Citations
#5 2604.11786v1 Apr 13, 2026

GenTac: Generative Modeling and Forecasting of Soccer Tactics

Modeling open-play soccer tactics is a formidable challenge due to the stochastic, multi-agent nature of the game. Existing computational approaches typically produce single, deterministic trajectory forecasts or focus on highly structured set-pieces, fundamentally failing to capture the inherent variance and branching possibilities of real-world match evolution. Here, we introduce GenTac, a diffusion-based generative framework that conceptualizes soccer tactics as a stochastic process over continuous multi-player trajectories and discrete semantic events. By learning the underlying distribution of player movements from historical tracking data, GenTac samples diverse, plausible, long-horizon future trajectories. The framework supports rich contextual conditioning, including opponent behavior, specific team or league playing styles, and strategic objectives, while grounding continuous spatial dynamics into a 15-class tactical event space. Extensive evaluations on our proposed benchmark, TacBench, demonstrate four key capabilities: (1) GenTac achieves high geometric accuracy while strictly preserving the collective structural consistency of the team; (2) it accurately simulates stylistic nuances, distinguishing between specific teams (e.g., Auckland FC) and leagues (e.g., A-League versus German leagues); (3) it enables controllable counterfactual simulations, demonstrably altering spatial control and expected threat metrics based on offensive or defensive guidance; and (4) it reliably anticipates future tactical outcomes directly from generated rollouts. Finally, we demonstrate that GenTac can be successfully trained to generalize to other dynamic team sports, including basketball, American football, and ice hockey.

W. Xie Jiayuan Rao T. Gui Yanfeng Wang Hao Wu
2 Citations