D

Daniel Seita

Total Citations
14
h-index
2
Papers
2

Publications

#1 2606.05602v1 Jun 04, 2026

Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization

AI assistants in human-AI collaboration often correct suboptimal human actions through behavioral feedback (e.g., alerts or steering-wheel nudges in assistive driving). Such interventions can mitigate immediate errors, but long-term improvement requires addressing the underlying misconceptions that cause repeated mistakes. We introduce SENSEI, a framework that infers user misconceptions from interaction behavior and provides targeted, minimal yet sufficient suggestions to correct them. Our approach departs from action- or trajectory-level interventions by operating over a structured knowledge representation to localize and correct the sources of erroneous behavior. Across three long-horizon tasks with diverse misconceptions and corresponding behaviors, SENSEI demonstrates zero-shot compositional generalization, disentangling multiple overlapping misconceptions despite training only on single-misconception cases. A user study further shows that our method identifies real human misconceptions and provides effective guidance that improves long-horizon task performance, successfully correcting $90\%$ of student misconceptions. Code and project page are available at https://misoshiruseijin.github.io/SENSEI/.

Erdem Biyik S. Nikolaidis Daniel Seita Ayano Hiranaka Ya-Chuan Hsu
0 Citations
#2 2604.03552v1 Apr 04, 2026

CRAFT: Video Diffusion for Bimanual Robot Data Generation

Bimanual robot learning from demonstrations is fundamentally limited by the cost and narrow visual diversity of real-world data, which constrains policy robustness across viewpoints, object configurations, and embodiments. We present Canny-guided Robot Data Generation using Video Diffusion Transformers (CRAFT), a video diffusion-based framework for scalable bimanual demonstration generation that synthesizes temporally coherent manipulation videos while producing action labels. By conditioning video diffusion on edge-based structural cues extracted from simulator-generated trajectories, CRAFT produces physically plausible trajectory variations and supports a unified augmentation pipeline spanning object pose changes, camera viewpoints, lighting and background variations, cross-embodiment transfer, and multi-view synthesis. We leverage a pre-trained video diffusion model to convert simulated videos, along with action labels from the simulation trajectories, into action-consistent demonstrations. Starting from only a few real-world demonstrations, CRAFT generates a large, visually diverse set of photorealistic training data, bypassing the need to replay demonstrations on the real robot (Sim2Real). Across simulated and real-world bimanual tasks, CRAFT improves success rates over existing augmentation strategies and straightforward data scaling, demonstrating that diffusion-based video generation can substantially expand demonstration diversity and improve generalization for dual-arm manipulation tasks. Our project website is available at: https://craftaug.github.io/

Jason Chen I. Liu Gaurav Sukhatme Daniel Seita
0 Citations