A

A. Persson

Total Citations
115
h-index
5
Papers
2

Publications

#1 2603.28416v1 Mar 30, 2026

Evolutionary Discovery of Reinforcement Learning Algorithms via Large Language Models

Reinforcement learning algorithms are defined by their learning update rules, which are typically hand-designed and fixed. We present an evolutionary framework for discovering reinforcement learning algorithms by searching directly over executable update rules that implement complete training procedures. The approach builds on REvolve, an evolutionary system that uses large language models as generative variation operators, and extends it from reward-function discovery to algorithm discovery. To promote the emergence of nonstandard learning rules, the search excludes canonical mechanisms such as actor--critic structures, temporal-difference losses, and value bootstrapping. Because reinforcement learning algorithms are highly sensitive to internal scalar parameters, we introduce a post-evolution refinement stage in which a large language model proposes feasible hyperparameter ranges for each evolved update rule. Evaluated end-to-end by full training runs on multiple Gymnasium benchmarks, the discovered algorithms achieve competitive performance relative to established baselines, including SAC, PPO, DQN, and A2C.

Alkis Sygkounas Amy Loutfi A. Persson
0 Citations
#2 2603.28386v1 Mar 30, 2026

COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game

A central challenge in building continually improving agents is that training environments are typically static or manually constructed. This restricts continual learning and generalization beyond the training distribution. We address this with COvolve, a co-evolutionary framework that leverages large language models (LLMs) to generate both environments and agent policies, expressed as executable Python code. We model the interaction between environment and policy designers as a two-player zero-sum game, ensuring adversarial co-evolution in which environments expose policy weaknesses and policies adapt in response. This process induces an automated curriculum in which environments and policies co-evolve toward increasing complexity. To guarantee robustness and prevent forgetting as the curriculum progresses, we compute the mixed-strategy Nash equilibrium (MSNE) of the zero-sum game, thereby yielding a meta-policy. This MSNE meta-policy ensures that the agent does not forget to solve previously seen environments while learning to solve previously unseen ones. Experiments in urban driving, symbolic maze-solving, and geometric navigation showcase that COvolve produces progressively more complex environments. Our results demonstrate the potential of LLM-driven co-evolution to achieve open-ended learning without predefined task distributions or manual intervention.

Pedro Zuidberg Dos Martires Rishi Hazra Alkis Sygkounas Amy Loutfi A. Persson
0 Citations