Zonglin Li
Publications
AgentCompass: A Unified Evaluation Infrastructure for Agent Capabilities
As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.
OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards
Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.