Ziqin Gong
Publications
Active Reasoning Vision-Language Models via Sequential Experimental Design
Visual perception in modern Vision-Language Models (VLMs) is constrained by a fundamental perceptual bandwidth bottleneck: a broad field of view inevitably sacrifices the fine-grained details necessary for complex reasoning. Inspired by the classical paradigms of active vision and information foraging, we frame overcoming this limitation as a sequential decision-making process. We formalise this process through the lens of the sequential Bayesian optimal experimental design (S-BOED) problem. While exact Bayesian inference is intractable in continuous gigapixel spaces, we derive principled yet tractable approximations that balance spatial coverage against resolution. To validate this framework, we present a training-free inference strategy as a practical instantiation of the S-BOED objective for agents equipped with multiple vision tools. Designed as a flexible template, this strategy accommodates arbitrary optimisation algorithms, ranging from efficient greedy sampling to look-ahead planning, to approximate the optimal design. Empirical evaluations on gigapixel-level benchmarks demonstrate that our approach further boosts the performance of state-of-the-art models, significantly outperforming standard baselines and effectively narrowing the gap towards human-annotated oracles.
Memento-Skills: Let Agents Design Agents
We introduce \emph{Memento-Skills}, a generalist, continually-learnable LLM agent system that functions as an \emph{agent-designing agent}: it autonomously constructs, adapts, and improves task-specific agents through experience. The system is built on a memory-based reinforcement learning framework with \emph{stateful prompts}, where reusable skills (stored as structured markdown files) serve as persistent, evolving memory. These skills encode both behaviour and context, enabling the agent to carry forward knowledge across interactions. Starting from simple elementary skills (like Web search and terminal operations), the agent continually improves via the \emph{Read--Write Reflective Learning} mechanism introduced in \emph{Memento~2}~\cite{wang2025memento2}. In the \emph{read} phase, a behaviour-trainable skill router selects the most relevant skill conditioned on the current stateful prompt; in the \emph{write} phase, the agent updates and expands its skill library based on new experience. This closed-loop design enables \emph{continual learning without updating LLM parameters}, as all adaptation is realised through the evolution of externalised skills and prompts. Unlike prior approaches that rely on human-designed agents, Memento-Skills enables a generalist agent to \emph{design agents end-to-end} for new tasks. Through iterative skill generation and refinement, the system progressively improves its own capabilities. Experiments on the \emph{General AI Assistants} benchmark and \emph{Humanity's Last Exam} demonstrate sustained gains, achieving 26.2\% and 116.2\% relative improvements in overall accuracy, respectively. Code is available at https://github.com/Memento-Teams/Memento-Skills.