Leilei Gan
Publications
Teach the Magnitude, Not the Direction: Verifier-Bounded Credit Assignment for Multi-Turn Multi-step LLM Agents
Reinforcement learning with verifiable rewards (RLVR) offers a verifier-bounded performance ceiling for training multi-turn tool-use agents, yet its trajectory-level credit assignment conflates heterogeneous per-turn outcomes into a single reward signal. On-policy distillation provides dense per-token supervision but is either teacher-bounded or prone to gradient concentration collapse. We introduce $\textbf{CrEST}$, a hierarchical credit assignment framework that retains RL's verifier-bounded ceiling while incorporating dense token-level signals from a privileged self-teacher. $\textbf{CrEST}$ resolves credit at two levels: turn-segmented verified advantages address inter-turn dilution, while entropy-gated self-teacher modulation refines intra-turn token contributions. Experiments on BFCL V3 and WildToolBench show that $\textbf{CrEST}$ consistently outperforms both RL and distillation baselines across two model scales, with the largest gains on long-trajectory and strict session-level metrics. Our work demonstrates that the teacher's role in policy optimization can be reduced from determining update directions to modulating update magnitudes, unlocking dense credit assignment without sacrificing the verifier-bounded ceiling.
V2P: Visual Attention Calibration for GUI Grounding via Background Suppression and Center Peaking
Precise localization of GUI elements is crucial for the development of GUI agents. Traditional methods rely on bounding box or center-point regression, neglecting spatial interaction uncertainty and visual-semantic hierarchies. Recent methods incorporate attention mechanisms but still face two key issues: (1) ignoring processing background regions causes attention drift from the desired area, and (2) uniform modeling the target UI element fails to distinguish between its center and edges, leading to click imprecision. Inspired by how humans visually process and interact with GUI elements, we propose the Valley-to-Peak (V2P) method to address these issues. To mitigate background distractions, V2P introduces a suppression attention mechanism that minimizes the model's focus on irrelevant regions to highlight the intended region. For the issue of center-edge distinction, V2P applies a Fitts' Law-inspired approach by modeling GUI interactions as 2D Gaussian heatmaps where the weight gradually decreases from the center towards the edges. The weight distribution follows a Gaussian function, with the variance determined by the target's size. Consequently, V2P effectively isolates the target area and teaches the model to concentrate on the most essential point of the UI element. The model trained by V2P achieves the performance with 92.4\% and 52.5\% on two benchmarks ScreenSpot-v2 and ScreenSpot-Pro (see Fig.~\ref{fig:main_results_charts}). Ablations further confirm each component's contribution, underscoring V2P's generalizability in precise GUI grounding tasks and its potential for real-world deployment in future GUI agents.