M

Mingyang Wu

Total Citations
70
h-index
5
Papers
4

Publications

#1 2608.06930v1 Aug 07, 2026

AVCap: Reinforcing Audio-Video Joint Caption with Detail-Aware Reward

Detailed audio-video joint captioning is essential for multimodal video understanding and generation. However, prior works are constrained by three main limitations: (1) the scarcity of high-quality public datasets with fine-grained audio-visual joint captions; (2) reinforcement-learning methods that rely on coarse reward signals; and (3) the lack of a benchmark and metric for evaluating detailed audiovisual captions at the atomic level. To address these challenges, we propose: (1) AVCap-100K, a high-quality dataset of 100K temporally aligned, detail-rich audio-video captions; (2) AVCap, a model optimized via Detail-Aware GRPO (Da-GRPO) that achieves state-of-the-art performance among open-source models and matches or surpasses proprietary models on several evaluations; and (3) AVCap-Bench and AVCap-Score, a specialized benchmark and metric for evaluating atomic-level details in audiovisual captions. Our code, models, and datasets are available at https://huggingface.co/collections/Apryle/avcap.

Kaituo Feng Xiangyu Yue Mingyang Wu Bohao Li Kaixiong Gong +1
0 Citations
#2 2607.26694v1 Jul 29, 2026

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long-video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers real-time 4K video generation at 24 FPS using an optimized GPU serving engine. In long-form Arena comparisons, Visko Orbis 1.0 obtains the highest overall-preference and temporal-stability ratings among state-of-the-art real-time interactive video-generation systems.

Xiangbo Gao Yuheng Wu Qingyu Yin Zhengzhong Tu Jiongze Yu +10
0 Citations
#3 2604.16272v2 Apr 17, 2026

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models. Our project page is https://xiangbogaobarry.github.io/VEFX-Bench/.

Qi Zheng Xiangbo Gao Ming Yang Qingyu Yin Bangya Liu +11
3 Citations
#4 2603.14375v1 Mar 15, 2026

The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics

While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet they lack a reliable internal motion pulse to ground these motions in a consistent, real-world time scale. This temporal ambiguity stems from the common practice of indiscriminately training on videos with vastly different real-world speeds, forcing them into standardized frame rates. This leads to what we term chronometric hallucination: generated sequences exhibit ambiguous, unstable, and uncontrollable physical motion speeds. To address this, we propose Visual Chronometer, a predictor that recovers the Physical Frames Per Second (PhyFPS) directly from the visual dynamics of an input video. Trained via controlled temporal resampling, our method estimates the true temporal scale implied by the motion itself, bypassing unreliable metadata. To systematically quantify this issue, we establish two benchmarks, PhyFPS-Bench-Real and PhyFPS-Bench-Gen. Our evaluations reveal a harsh reality: state-of-the-art video generators suffer from severe PhyFPS misalignment and temporal instability. Finally, we demonstrate that applying PhyFPS corrections significantly improves the human-perceived naturalness of AI-generated videos. Our project page is https://xiangbogaobarry.github.io/Visual_Chronometer/.

Fangzhou Lin Xiangbo Gao Zhengzhong Tu Jiongze Yu Mingyang Wu +2
5 Citations