Ruibin Bai
Publications
Preference-Agile Multi-Objective Optimization for Real-time Vehicle Dispatching
Multi-objective optimization (MOO) has been widely studied in literature because of its versatility in human-centered decision making in real-life applications. Recently, demand for dynamic MOO is fast-emerging due to tough market dynamics that require real-time re-adjustments of priorities for different objectives. However, most existing studies focus either on deterministic MOO problems which are not practical, or non-sequential dynamic MOO decision problems that cannot deal with some real-life complexities. To address these challenges, a preference-agile multi-objective optimization (PAMOO) is proposed in this paper to permit users to dynamically adjust and interactively assign the preferences on the fly. To achieve this, a novel uniform model within a deep reinforcement learning (DRL) framework is proposed that can take as inputs users' dynamic preference vectors explicitly. Additionally, a calibration function is fitted to ensure high quality alignment between the preference vector inputs and the output DRL decision policy. Extensive experiments on challenging real-life vehicle dispatching problems at a container terminal showed that PAMOO obtains superior performance and generalization ability when compared with two most popular MOO methods. Our method presents the first dynamic MOO method for challenging \rev{dynamic sequential MOO decision problems
ReactMotion: Generating Reactive Listener Motions from Speaker Utterance
In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such nonverbal listener behaviors remains underexplored and challenging due to the inherently non-deterministic nature of human reactions. To facilitate this task, we present ReactMotionNet, a large-scale dataset that pairs speaker utterances with multiple candidate listener motions annotated with varying degrees of appropriateness. This dataset design explicitly captures the one-to-many nature of listener behavior and provides supervision beyond a single ground-truth motion. Building on this dataset design, we develop preference-oriented evaluation protocols tailored to evaluate reactive appropriateness, where conventional motion metrics focusing on input-motion alignment ignore. We further propose ReactMotion, a unified generative framework that jointly models text, audio, emotion, and motion, and is trained with preference-based objectives to encourage both appropriate and diverse listener responses. Extensive experiments show that ReactMotion outperforms retrieval baselines and cascaded LLM-based pipelines, generating more natural, diverse, and appropriate listener motions.