Qiao Wang
Publications
AliyunConsoleAgent: Training Web Agents in Real-World Cloud Environments via Distillation and Reinforcement Learning
We present AliyunConsoleAgent, a web agent framework for automated documentation verification in real-world cloud consoles. Major cloud platforms encompass hundreds of products with rapid feature iteration, causing console UIs to frequently diverge from their corresponding documentation. Verifying that documented procedures accurately reflect the current console and can be executed end-to-end demands an estimated 4 million recurring inspections annually, yet manual coverage remains below 1%. While agent systems built on frontier proprietary models achieve high success rates, their prohibitive cost and data privacy constraints preclude large-scale deployment. We propose a two-stage training paradigm: supervised fine-tuning (SFT) on distilled frontier-model trajectories, followed by reinforcement learning using Group Relative Policy Optimization (GRPO) and a dual-channel outcome reward model in real cloud environments. To support large-scale RL training, we construct a high-determinism rollout system featuring Terraform-based resource pre-provisioning and LLM-driven on-demand provisioning, which effectively isolates environment noise from the training signal. We further introduce a rule-based reward evaluation protocol grounded in backend audit logs, providing objective, reward-hacking-resistant outcome judgment. Our model evolves from mechanical instruction following to autonomous decision-making with cloud console and product-specific understanding. Experiments on a challenging 278-task benchmark where the best frontier model achieves only 65.34% demonstrate that AliyunConsoleAgent-32B achieves a 63.52% mean success rate -- a 20.24 percentage-point improvement over the base model, narrowing the gap to the best frontier proprietary model to 1.82 pp (bootstrap 95% CI [-1.27, 7.39]) -- at 92% lower inference cost.
The PokeAgent Challenge: Competitive and Long-Context Learning at Scale
We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.