B. Kveton
Famous AuthorPublications
Spectral bandits
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this work, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node of an undirected graph and its expected rating is similar to the one of its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose three algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of node evaluations.
Stepwise Credit Assignment for GRPO on Flow-Matching Models
Flow-GRPO successfully applies reinforcement learning to flow models, but uses uniform credit assignment across all steps. This ignores the temporal structure of diffusion generation: early steps determine composition and content (low-frequency structure), while late steps resolve details and textures (high-frequency details). Moreover, assigning uniform credit based solely on the final image can inadvertently reward suboptimal intermediate steps, especially when errors are corrected later in the diffusion trajectory. We propose Stepwise-Flow-GRPO, which assigns credit based on each step's reward improvement. By leveraging Tweedie's formula to obtain intermediate reward estimates and introducing gain-based advantages, our method achieves superior sample efficiency and faster convergence. We also introduce a DDIM-inspired SDE that improves reward quality while preserving stochasticity for policy gradients.
Partial Policy Gradients for RL in LLMs
Reinforcement learning is a framework for learning to act sequentially in an unknown environment. We propose a natural approach for modeling policy structure in policy gradients. The key idea is to optimize for a subset of future rewards: smaller subsets represent simpler policies, which can be learned more reliably because their empirical gradient estimates are more accurate. Our approach allows for modeling and comparison of different policy classes, including full planning, greedy, K-step lookahead, and segment policies. We evaluate the policies empirically on multiple persona-alignment conversational problems. Different policies excel in different problems, reflecting their different characteristics and highlighting the importance of our studied policy class.