Haonan Ge
Publications
What Should a Streaming Video Model Remember?
Streaming video understanding models must answer queries at any moment during an ongoing stream, using only what they have observed so far and under fixed memory and computation budgets. Existing methods address this by adding memory banks, retrieval modules, or visual token compression to preserve long-range history. However, strong recent-window baselines show that indiscriminate history injection can dilute current-scene perception, suggesting that the key challenge is not whether to use memory, but how to allocate it selectively. We formulate this as budgeted online latent evidence allocation and propose \textbf{SelectStream}, a selective latent-memory framework that keeps the current observation directly visible to a frozen VLM while exposing historical information only through a compact, query-conditioned evidence budget. Three coordinated mechanisms govern when to write, what to preserve, and how to retrieve: surprise-driven adaptive windowing, priority-preserving consolidation, and query-conditioned graph reasoning over a fixed-capacity latent memory graph. Retrieved evidence is calibrated and injected as latent tokens for answer generation, without replaying frames or growing the context with stream length. Experimental results show that SelectStream achieves strong online streaming performance and preserves general video understanding, reaching 82.67\% on StreamingBench, 67.03\% on OVO-Bench, and 74.4\% average accuracy on offline video benchmarks, while outperforming strong recent-window baselines and prior streaming memory methods.
GUI Agents for Continual Game Generation
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.
CamReasoner: Reinforcing Camera Movement Understanding via Structured Spatial Reasoning
Understanding camera dynamics is a fundamental pillar of video spatial intelligence. However, existing multimodal models predominantly treat this task as a black-box classification, often confusing physically distinct motions by relying on superficial visual patterns rather than geometric cues. We present CamReasoner, a framework that reformulates camera movement understanding as a structured inference process to bridge the gap between perception and cinematic logic. Our approach centers on the Observation-Thinking-Answer (O-T-A) paradigm, which compels the model to decode spatio-temporal cues such as trajectories and view frustums within an explicit reasoning block. To instill this capability, we construct a Large-scale Inference Trajectory Suite comprising 18k SFT reasoning chains and 38k RL feedback samples. Notably, we are the first to employ RL for logical alignment in this domain, ensuring motion inferences are grounded in physical geometry rather than contextual guesswork. By applying Reinforcement Learning to the Observation-Think-Answer (O-T-A) reasoning paradigm, CamReasoner effectively suppresses hallucinations and achieves state-of-the-art performance across multiple benchmarks.