J

Junha Hyung

Total Citations
174
h-index
6
Papers
2

Publications

#1 2607.25565v1 Jul 28, 2026

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.

Junha Hyung Jaegul Choo Hyesu Lim Jooyeol Yun Jintae Park +1
0 Citations
#2 2602.15863v1 Jan 26, 2026

Not the Example, but the Process: How Self-Generated Examples Enhance LLM Reasoning

Recent studies have shown that Large Language Models (LLMs) can improve their reasoning performance through self-generated few-shot examples, achieving results comparable to manually curated in-context examples. However, the underlying mechanism behind these gains remains unclear, making it hard to decide when and how to apply the technique effectively. In this work, we argue that the key benefit arises not from the generated examples themselves but from the act of creating them. To validate this, on reasoning-intensive tasks across diverse LLM architectures, we systematically evaluate three prompting strategies for in-context learning: (1) Zero-shot prompting; (2) Integrated prompting, where LLMs create and solve problems within a single, unified prompt; and (3) Decoupled prompting, where self-generated examples are reused as in-context examples, but the context of their creation itself is excluded. We conduct experiments across five widely used model architectures, demonstrating that Integrated prompting consistently outperforms both Zero-shot and Decoupled prompting. In contrast, Decoupled prompting offers only marginal gains over Zero-shot. Further, for a more in-depth analysis, we conduct an attention analysis and observe significant differences in attention patterns between Integrated and Decoupled prompting. These findings suggest that the advantage of self-generation prompting comes from the process of problem creation, not the examples themselves, providing valuable insights for designing more effective prompting strategies.

Daehoon Gwak Minseo Jung Junwoo Park Minho Park chaeHun Park +2
0 Citations