T

Tongliang Liu

Total Citations
107
h-index
7
Papers
2

Publications

#1 2601.22663v1 Jan 30, 2026

Unsupervised Synthetic Image Attribution: Alignment and Disentanglement

As the quality of synthetic images improves, identifying the underlying concepts of model-generated images is becoming increasingly crucial for copyright protection and ensuring model transparency. Existing methods achieve this attribution goal by training models using annotated pairs of synthetic images and their original training sources. However, obtaining such paired supervision is challenging, as it requires either well-designed synthetic concepts or precise annotations from millions of training sources. To eliminate the need for costly paired annotations, in this paper, we explore the possibility of unsupervised synthetic image attribution. We propose a simple yet effective unsupervised method called Alignment and Disentanglement. Specifically, we begin by performing basic concept alignment using contrastive self-supervised learning. Next, we enhance the model's attribution ability by promoting representation disentanglement with the Infomax loss. This approach is motivated by an interesting observation: contrastive self-supervised models, such as MoCo and DINO, inherently exhibit the ability to perform simple cross-domain alignment. By formulating this observation as a theoretical assumption on cross-covariance, we provide a theoretical explanation of how alignment and disentanglement can approximate the concept-matching process through a decomposition of the canonical correlation analysis objective. On the real-world benchmarks, AbC, we show that our unsupervised method surprisingly outperforms the supervised methods. As a starting point, we expect our intuitive insights and experimental findings to provide a fresh perspective on this challenging task.

Tongliang Liu Zongfang Liu Guan-Hong Chen Boyang Sun Kun Zhang
0 Citations
#2 2602.00096v1 Jan 24, 2026

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.

Yandong Guo Xin Wang Zhengqing Gao Ziwen Li Jiaxin Huang +10
0 Citations