Hantao Yao
Publications
CyberJurors: A Multi-Agent Simulation Task for E-Commerce Disputes Verdict
E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, E-commerce Dispute Verdicts (EDV), and present VerdictBench, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose CyberJurors, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, Individual Verdict Chain-of-Thought decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, Jury Consensus Verdict simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on VerdictBench show that CyberJurors outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.
GASim: A Graph-Accelerated Hybrid Framework for Social Simulation
Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM). However, this incurs high latency due to expensive memory retrieval and sequential ABM execution. To address this challenge, we propose GASim, a graph-accelerated hybrid multi-agent framework for large-scale social simulations. For core agents driven by LLM, GASim introduces Graph-Optimized Memory (GOM) to replace intensive LLM-based retrieval pipelines with lightweight propagation over a sparse memory graph. For the majority of ordinary agents, GASim employs Graph Message Passing (GMP), substituting sequential ABM execution with parallel updates by fine-grained feature aggregation and Graph Attention Network. We further introduce Entropy-Driven Grouping (EDG) that coordinates this hybrid partitioning, leveraging information entropy to dynamically identify emergent core agents situated in information-diverse neighborhoods. Extensive experiments show that GASim not only delivers a substantial 9.94-fold end-to-end speedup over the traditional hybrid framework but also consumes less than 20% of baseline tokens, significantly reducing costs while preserving strong alignment with real-world public opinion trends. Our code is available at https://github.com/Jasmine0201/GASim.
EMS: Multi-Agent Voting via Efficient Majority-then-Stopping
Majority voting is the standard for aggregating multi-agent responses into a final decision. However, traditional methods typically require all agents to complete their reasoning before aggregation begins, leading to significant computational overhead, as many responses become redundant once a majority consensus is achieved. In this work, we formulate the multi-agent voting as a reliability-aware agent scheduling problem, and propose an Efficient Majority-then-Stopping (EMS) to improve reasoning efficiency. EMS prioritizes agents based on task-aware reliability and terminates the reasoning pipeline the moment a majority is achieved from the following three critical components. Specifically, we introduce Agent Confidence Modeling (ACM) to estimate agent reliability using historical performance and semantic similarity, Adaptive Incremental Voting (AIV) to sequentially select agents with early stopping, and Individual Confidence Updating (ICU) to dynamically update the reliability of each contributing agent. Extensive evaluations across six benchmarks demonstrate that EMS consistently reduces the average number of invoked agents by 32%.
GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents
Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to adaptively determine when, whether, and how to observe the interface. We present GUI-Eyes, a reinforcement learning framework for active visual perception in GUI tasks. To acquire more informative observations, the agent learns to make strategic decisions on both whether and how to invoke visual tools, such as cropping or zooming, within a two-stage reasoning process. To support this behavior, we introduce a progressive perception strategy that decomposes decision-making into coarse exploration and fine-grained grounding, coordinated by a two-level policy. In addition, we design a spatially continuous reward function tailored to tool usage, which integrates both location proximity and region overlap to provide dense supervision and alleviate the reward sparsity common in GUI environments. On the ScreenSpot-Pro benchmark, GUI-Eyes-3B achieves 44.8% grounding accuracy using only 3k labeled samples, significantly outperforming both supervised and RL-based baselines. These results highlight that tool-aware active perception, enabled by staged policy reasoning and fine-grained reward feedback, is critical for building robust and data-efficient GUI agents.