M

M. Ma

Total Citations
52
h-index
3
Papers
2

Publications

#1 2607.11433v1 Jul 13, 2026

Omni-Decision: A Progressive Evidence-State Agent System for Omni-Modal QA

Omni-modal evidence-seeking QA requires agents to answer questions whose evidence is sparsely distributed across videos, audio, images, web pages, and computation results. Existing agentic multimodal systems often leave evidence in scratchpads, tool trajectories, or free-form histories, making it difficult to track what has been grounded, what remains missing, and when the evidence is sufficient to answer. We propose Omni-Decision, a training-free evidence-state system that turns omni-modal QA into a query-scoped evidence-closure process. For each query, Omni-Decision maintains a structured evidence state containing confirmed evidence, unresolved conflicts, fact and computation dependencies, and open evidence needs. A shared state view conditions planning, evidence acquisition, validation, repair, and finalization. Heterogeneous observations from media, web, computation, and verification modules are normalized, judged, and committed through deterministic state updates. This design enables targeted evidence acquisition, preserves sparse cross-modal cues, and provides inspectable control over repair and stopping. Omni-Decision achieves 45.6% accuracy on OmniGAIA and 58.3% on WorldSense, improving over the baselines by +27.3 and +30.2 percentage points, respectively. No-state ablations and trajectory audits further support the role of explicit evidence-state control in multi-step omni-modal evidence seeking.

Lingrui Mei Junhan Shi M. Ma Yi Zhu Yiran Zhong +4
0 Citations
#2 2601.22781v1 Jan 30, 2026

Learning with Challenges: Adaptive Difficulty-Aware Data Generation for Mobile GUI Agent Training

Large-scale, high-quality interaction trajectories are essential for advancing mobile Graphical User Interface (GUI) agents. While existing methods typically rely on labor-intensive human demonstrations or automated model exploration to generate GUI trajectories, they lack fine-grained control over task difficulty. This fundamentally restricts learning effectiveness due to the mismatch between the training difficulty and the agent's capabilities. Inspired by how humans acquire skills through progressively challenging tasks, we propose MobileGen, a novel data generation framework that adaptively aligns training difficulty with the GUI agent's capability frontier. Specifically, MobileGen explicitly decouples task difficulty into structural (e.g., trajectory length) and semantic (e.g., task goal) dimensions. It then iteratively evaluates the agent on a curated prior dataset to construct a systematic profile of its capability frontier across these two dimensions. With this profile, the probability distribution of task difficulty is adaptively computed, from which the target difficulty for the next round of training can be sampled. Guided by the sampled difficulty, a multi-agent controllable generator is finally used to synthesize high-quality interaction trajectories along with corresponding task instructions. Extensive experiments show that MobileGen consistently outperforms existing data generation methods by improving the average performance of GUI agents by 1.57 times across multiple challenging benchmarks. This highlights the importance of capability-aligned data generation for effective mobile GUI agent training.

Zhimin Wang Duo Wu Jinghe Wang Zhi Wang Haopeng Yan +3
2 Citations