Yatao Bian
Publications
Social Structure Matters in 3D Human-Human Interaction Generation
Although text-to-motion generation has achieved strong progress in synthesizing realistic single-person motions from language, extending it to text-driven 3D human-human interaction (HHI) remains non-trivial, as HHI requires modeling the underlying \textbf{social structure} that governs phase progression, actor roles, and inter-actor coordination. In this paper, we formulate HHI generation as a social structure modeling and grounding problem: the model must first infer how an interaction unfolds and how the two actors coordinate their roles, and then realize this structure as continuous, physically plausible, and partner-aware 3D motion. To study how such structure should be modeled, we first examine the capability boundary of large language models (LLMs) for HHI generation. Our analysis shows that LLMs can \textit{think} by recovering phase decompositions and partner-aware roles, but cannot directly \textit{move}, as they fail to generate dynamic, physically plausible, and interaction-aware motion. This motivates our planner-executor paradigm, \textbf{Think with LLM, Move with Motion Skill}. The LLM planner converts implicit interaction semantics into motion-aligned social supervision by decomposing interactions into phases, assigning partner-aware actor roles, and aligning them with motion sequence. The motion executor then grounds the planned social structure into coordinated two-person motion by adapting a pretrained solo motion model with LoRA, previous-phase self-conditioning, and ego-relative partner conditioning. Together, our Solo-to-Social framework bridges social organization and motion realization, producing 3D HHI with improved phase consistency, role alignment, and partner-aware coordination.
StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics
Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
Beyond the Dirac Delta: Mitigating Diversity Collapse in Reinforcement Fine-Tuning for Versatile Image Generation
Reinforcement learning (RL) has emerged as a powerful paradigm for fine-tuning large-scale generative models, such as diffusion and flow models, to align with complex human preferences and user-specified tasks. A fundamental limitation remains \textit{the curse of diversity collapse}, where the objective formulation and optimization landscape inherently collapse the policy to a Dirac delta distribution. To address this challenge, we propose \textbf{DRIFT} (\textbf{D}ive\textbf{R}sity-\textbf{I}ncentivized Reinforcement \textbf{F}ine-\textbf{T}uning for Versatile Image Generation), an innovative framework that systematically incentivizes output diversity throughout the on-policy fine-tuning process, reconciling strong task alignment with high generation diversity to enhance versatility essential for applications that demand diverse candidate generations. We approach the problem across three representative perspectives: i) \textbf{sampling} a reward-concentrated subset that filters out reward outliers to prevent premature collapse; ii) \textbf{prompting} with stochastic variations to expand the conditioning space, and iii) \textbf{optimization} of the intra-group diversity with a potential-based reward shaping mechanism. Experimental results show that DRIFT achieves superior Pareto dominance regarding task alignment and generation diversity, yielding a $ 9.08\%\!\sim\! 43.46\%$ increase in diversity at equivalent alignment levels and a $ 59.65\% \!\sim\! 65.86\%$ increase in alignment at equivalent levels of diversity.