Dirk Hovy
Publications
Responsible Evaluation of AI for Mental Health
Although artificial intelligence (AI) shows growing promise for mental health care, current approaches to evaluating AI tools in this domain remain fragmented and poorly aligned with clinical practice, social context, and first-hand user experience. This paper argues for a rethinking of responsible evaluation -- what is measured, by whom, and for what purpose -- by introducing an interdisciplinary framework that integrates clinical soundness, social context, and equity, providing a structured basis for evaluation. Through an analysis of 135 recent *CL publications, we identify recurring limitations, including over-reliance on generic metrics that do not capture clinical validity, therapeutic appropriateness, or user experience, limited participation from mental health professionals, and insufficient attention to safety and equity. To address these gaps, we propose a taxonomy of AI mental health support types -- assessment-, intervention-, and information synthesis-oriented -- each with distinct risks and evaluative requirements, and illustrate its use through case studies.
PATS: Personality-Aware Teaching Strategies with Large Language Model Tutors
Recent advances in large language models (LLMs) demonstrate their potential as educational tutors. However, different tutoring strategies benefit different student personalities, and mismatches can be counterproductive to student outcomes. Despite this, current LLM tutoring systems do not take into account student personality traits. To address this problem, we first construct a taxonomy that links pedagogical methods to personality profiles, based on pedagogical literature. We simulate student-teacher conversations and use our framework to let the LLM tutor adjust its strategy to the simulated student personality. We evaluate the scenario with human teachers and find that they consistently prefer our approach over two baselines. Our method also increases the use of less common, high-impact strategies such as role-playing, which human and LLM annotators prefer significantly. Our findings pave the way for developing more personalized and effective LLM use in educational applications.