Sanja Fidler
Publications
MoRight: Motion Control Done Right
Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangled motion control, allowing users to separately control the object motion and adjust camera viewpoint; and (2) motion causality, ensuring that user-driven actions trigger coherent reactions from other objects rather than merely displacing pixels. Existing methods fall short on both fronts: they entangle camera and object motion into a single tracking signal and treat motion as kinematic displacement without modeling causal relationships between object motion. We introduce MoRight, a unified framework that addresses both limitations through disentangled motion modeling. Object motion is specified in a canonical static-view and transferred to an arbitrary target camera viewpoint via temporal cross-view attention, enabling disentangled camera and object control. We further decompose motion into active (user-driven) and passive (consequence) components, training the model to learn motion causality from data. At inference, users can either supply active motion and MoRight predicts consequences (forward reasoning), or specify desired passive outcomes and MoRight recovers plausible driving actions (inverse reasoning), all while freely adjusting the camera viewpoint. Experiments on three benchmarks demonstrate state-of-the-art performance in generation quality, motion controllability, and interaction awareness.
DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer
Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations, we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into temporally consistent outputs while improving their realism. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. The result is a scalable system that significantly elevates simulation fidelity in both research and production environments.
Motion Attribution for Video Generation
Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.