Lei Sun
Publications
Evaluation-Verification Reward for Consistent Multi-Reference Image Editing
While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.
Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.