T

Tushar Nagarajan

Total Citations
68
h-index
4
Papers
3

Publications

#1 2603.22281v1 Mar 23, 2026

ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning Model

Recent progress in latent world models (e.g., V-JEPA2) has shown promising capability in forecasting future world states from video observations. Nevertheless, dense prediction from a short observation window limits temporal context and can bias predictors toward local, low-level extrapolation, making it difficult to capture long-horizon semantics and reducing downstream utility. Vision--language models (VLMs), in contrast, provide strong semantic grounding and general knowledge by reasoning over uniformly sampled frames, but they are not ideal as standalone dense predictors due to compute-driven sparse sampling, a language-output bottleneck that compresses fine-grained interaction states into text-oriented representations, and a data-regime mismatch when adapting to small action-conditioned datasets. We propose a VLM-guided JEPA-style latent world modeling framework that combines dense-frame dynamics modeling with long-horizon semantic guidance via a dual-temporal pathway: a dense JEPA branch for fine-grained motion and interaction cues, and a uniformly sampled VLM \emph{thinker} branch with a larger temporal stride for knowledge-rich guidance. To transfer the VLM's progressive reasoning signals effectively, we introduce a hierarchical pyramid representation extraction module that aggregates multi-layer VLM representations into guidance features compatible with latent prediction. Experiments on hand-manipulation trajectory prediction show that our method outperforms both a strong VLM-only baseline and a JEPA-predictor baseline, and yields more robust long-horizon rollout behavior.

Tushar Nagarajan Yijiang Li Jianglin Lu Shwai He Ang Li +3
1 Citations
#2 2602.03604v2 Feb 03, 2026

A Lightweight Library for Energy-Based Joint-Embedding Predictive Architectures

We present EB-JEPA, an open-source library for learning representations and world models using Joint-Embedding Predictive Architectures (JEPAs). JEPAs learn to predict in representation space rather than pixel space, avoiding the pitfalls of generative modeling while capturing semantically meaningful features suitable for downstream tasks. Our library provides modular, self-contained implementations that illustrate how representation learning techniques developed for image-level self-supervised learning can transfer to video, where temporal dynamics add complexity, and ultimately to action-conditioned world models, where the model must additionally learn to predict the effects of control inputs. Each example is designed for single-GPU training within a few hours, making energy-based self-supervised learning accessible for research and education. We provide ablations of JEA components on CIFAR-10. Probing these representations yields 91% accuracy, indicating that the model learns useful features. Extending to video, we include a multi-step prediction example on Moving MNIST that demonstrates how the same principles scale to temporal modeling. Finally, we show how these representations can drive action-conditioned world models, achieving a 97% planning success rate on the Two Rooms navigation task. Comprehensive ablations reveal the critical importance of each regularization component for preventing representation collapse. Code is available at https://github.com/facebookresearch/eb_jepa.

Q. Garrido Tushar Nagarajan Basile Terver Michael Rabbat Yann LeCun +6
6 Citations
#3 2601.05230v2 Jan 08, 2026

Learning Latent Action World Models In The Wild

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

Q. Garrido Tushar Nagarajan Basile Terver Nicolas Ballas Yann LeCun +1
22 Citations