S

Sang-Sub Jang

Total Citations
88
h-index
6
Papers
2

Publications

#1 2603.17476v1 Mar 18, 2026

UniSAFE: A Comprehensive Benchmark for Safety Evaluation of Unified Multimodal Models

Unified Multimodal Models (UMMs) offer powerful cross-modality capabilities but introduce new safety risks not observed in single-task models. Despite their emergence, existing safety benchmarks remain fragmented across tasks and modalities, limiting the comprehensive evaluation of complex system-level vulnerabilities. To address this gap, we introduce UniSAFE, the first comprehensive benchmark for system-level safety evaluation of UMMs across 7 I/O modality combinations, spanning conventional tasks and novel multimodal-context image generation settings. UniSAFE is built with a shared-target design that projects common risk scenarios across task-specific I/O configurations, enabling controlled cross-task comparisons of safety failures. Comprising 6,802 curated instances, we use UniSAFE to evaluate 15 state-of-the-art UMMs, both proprietary and open-source. Our results reveal critical vulnerabilities across current UMMs, including elevated safety violations in multi-image composition and multi-turn settings, with image-output tasks consistently more vulnerable than text-output tasks. These findings highlight the need for stronger system-level safety alignment for UMMs. Our code and data are publicly available at https://github.com/segyulee/UniSAFE

Hojung Jung Se-Young Yun Segyu Lee Sang-Sub Jang Boryeong Cho +6
0 Citations
#2 2601.00664v1 Jan 02, 2026

Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.

Sang-Sub Jang Jaehyeong Jo Jaehong Yoon Sung Ju Hwang Taekyung Ki
13 Citations