Aleksandr I. Panov
Publications
Memory Retention Is Not Enough to Master Memory Tasks in Reinforcement Learning
Effective decision-making in the real world depends on memory that is both stable and adaptive: environments change over time, and agents must retain relevant information over long horizons while also updating or overwriting outdated content when circumstances shift. Existing Reinforcement Learning (RL) benchmarks and memory-augmented agents focus primarily on retention, leaving the equally critical ability of memory rewriting largely unexplored. To address this gap, we introduce a benchmark that explicitly tests continual memory updating under partial observability, i.e. the natural setting where an agent must rely on memory rather than current observations, and use it to compare recurrent, transformer-based, and structured memory architectures. Our experiments reveal that classic recurrent models, despite their simplicity, demonstrate greater flexibility and robustness in memory rewriting tasks than modern structured memories, which succeed only under narrow conditions, and transformer-based agents, which often fail beyond trivial retention cases. These findings expose a fundamental limitation of current approaches and emphasize the necessity of memory mechanisms that balance stable retention with adaptive updating. Our work highlights this overlooked challenge, introduces benchmarks to evaluate it, and offers insights for designing future RL agents with explicit and trainable forgetting mechanisms. Code: https://quartz-admirer.github.io/Memory-Rewriting/
KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learning
Pixel-based reinforcement learning agents often fail under purely visual distribution shift even when latent dynamics and rewards are unchanged, but existing benchmarks entangle multiple sources of shift and hinder systematic analysis. We introduce KAGE-Env, a JAX-native 2D platformer that factorizes the observation process into independently controllable visual axes while keeping the underlying control problem fixed. By construction, varying a visual axis affects performance only through the induced state-conditional action distribution of a pixel policy, providing a clean abstraction for visual generalization. Building on this environment, we define KAGE-Bench, a benchmark of six known-axis suites comprising 34 train-evaluation configuration pairs that isolate individual visual shifts. Using a standard PPO-CNN baseline, we observe strong axis-dependent failures, with background and photometric shifts often collapsing success, while agent-appearance shifts are comparatively benign. Several shifts preserve forward motion while breaking task completion, showing that return alone can obscure generalization failures. Finally, the fully vectorized JAX implementation enables up to 33M environment steps per second on a single GPU, enabling fast and reproducible sweeps over visual factors. Code: https://avanturist322.github.io/KAGEBench/.