U

Unnat Jain

Total Citations
19
h-index
2
Papers
4

Publications

#1 2608.03563v1 Aug 04, 2026

Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actions

VLA models are trained to predict robot actions from visual and language observations. This is a natural choice, but it creates a mismatch: VLMs encode rich, high-level representations of scenes and goals, while robot actions are low-level signals with limited task structure. We ask whether changing what the policy is trained to predict, rather than how it is architecturally designed, can yield better and more efficiently trained policies. We propose UVT (Unified Visuomotor Target), a unified latent prediction target that jointly encodes motor control and visual scene transition information, requiring no architectural changes and no additional data. Applied to two representative VLA systems across simulation benchmarks and real bimanual manipulation tasks, UVT improves training efficiency, final task performance, and policy robustness, with particularly strong gains under limited training budgets and challenging environmental conditions. Rollout videos and additional qualitative results are available at our project webpage: https://unified-visuomotor-targets.github.io/

Unnat Jain Zhenyang Feng
0 Citations
#2 2607.24159v1 Jul 27, 2026

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.

Unnat Jain Judy Hoffman Meng Zhang Sahil Khose Simar Kareer +1
0 Citations
#3 2603.12120v1 Mar 12, 2026

CRAFT: A Tendon-Driven Hand with Hybrid Hard-Soft Compliance

We introduce CRAFT hand, a tendon-driven anthropomorphic hand with hybrid hard-soft compliance for contact-rich manipulation. The design is based on a simple idea: contact is not uniform across the hand. Impacts concentrate at joints, while links carry most of the load. CRAFT places soft material at joints and keeps links rigid, and uses rollingcontact joint surfaces to keep flexion on repeatable motion paths. Fifteen motors mounted on the fingers drive the hand through tendons, keeping the form factor compact and the fingers light. In structural tests, CRAFT improves strength and endurance while maintaining comparable repeatability. In teleoperation, CRAFT improves handling of fragile and low-friction items, and the hand covers 33/33 grasps in the Feix taxonomy. The full design costs under $600 and will be released open-source with visionbased teleoperation and simulation integration. Project page: http://craft-hand.github.io/

Unnat Jain L. Lin Shivansh Patel Jayet Moon Svetlana Lazebnik
1 Citations
#4 2602.07555v1 Feb 07, 2026

VISOR: VIsual Spatial Object Reasoning for Language-driven Object Navigation

Language-driven object navigation requires agents to interpret natural language descriptions of target objects, which combine intrinsic and extrinsic attributes for instance recognition and commonsense navigation. Existing methods either (i) use end-to-end trained models with vision-language embeddings, which struggle to generalize beyond training data and lack action-level explainability, or (ii) rely on modular zero-shot pipelines with large language models (LLMs) and open-set object detectors, which suffer from error propagation, high computational cost, and difficulty integrating their reasoning back into the navigation policy. To this end, we propose a compact 3B-parameter Vision-Language-Action (VLA) agent that performs human-like embodied reasoning for both object recognition and action selection, removing the need for stitched multi-model pipelines. Instead of raw embedding matching, our agent employs explicit image-grounded reasoning to directly answer "Is this the target object?" and "Why should I take this action?" The reasoning process unfolds in three stages: "think", "think summary", and "action", yielding improved explainability, stronger generalization, and more efficient navigation. Code and dataset available upon acceptance.

Marco Cristani Francesco Taioli Shiping Yang Sonia Raychaudhuri Unnat Jain +1
2 Citations