N

Nivasini Ananthakrishnan

Total Citations
81
h-index
6
Papers
2

Publications

#1 2607.08012v1 Jul 09, 2026

Provably Optimal Learning Algorithms for Assistance Games

This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function. While the informed agent (the human) observes a latent state of the world, the uninformed agent (the assistant) observes only the human's actions. We provide the first provably efficient learning algorithms for repeated assistance games. We introduce the notion of assistance regret: the gap between the cumulative utility of interactions and that of the optimal joint policies in hindsight, which map latent states to action pairs. We present decentralized algorithms for both the human and the assistant that achieve a $(1-1/e)$-approximate assistance regret rate of $\widetilde{O}(T^{3/4})$, with runtime polynomial in the size of the action and state spaces. These algorithms are general; in particular, they accommodate any no-regret algorithm for the assistant. We prove that achieving a regret approximation factor better than $(1-1/e)$ is computationally intractable. Furthermore, we demonstrate how these generic no-regret algorithms can be tailored to a pseudo-decentralized setting -- using a shared random string -- to achieve a rate of $\widetilde{O}(T^{1/2})$, optimal up to logarithmic factors.

Nivasini Ananthakrishnan Nika Haghtalab Mark Bedaywi Michael I. Jordan Stuart Russell
0 Citations
#2 2602.21556v1 Feb 25, 2026

Power and Limitations of Aggregation in Compound AI Systems

When designing compound AI systems, a common approach is to query multiple copies of the same model and aggregate the responses to produce a synthesized output. Given the homogeneity of these models, this raises the question of whether aggregation unlocks access to a greater set of outputs than querying a single model. In this work, we investigate the power and limitations of aggregation within a stylized principal-agent framework. This framework models how the system designer can partially steer each agent's output through its reward function specification, but still faces limitations due to prompt engineering ability and model capabilities. Our analysis uncovers three natural mechanisms -- feasibility expansion, support expansion, and binding set contraction -- through which aggregation expands the set of outputs that are elicitable by the system designer. We prove that any aggregation operation must implement one of these mechanisms in order to be elicitability-expanding, and that strengthened versions of these mechanisms provide necessary and sufficient conditions that fully characterize elicitability-expansion. Finally, we provide an empirical illustration of our findings for LLMs deployed in a toy reference-generation task. Altogether, our results take a step towards characterizing when compound AI systems can overcome limitations in model capabilities and in prompt engineering.

Nivasini Ananthakrishnan Meena Jagadeesan
2 Citations