Juanzi Li
Publications
TRAJDEBUG: Tracing Error Lifecycle to Identify Critical Failures in Long-Horizon Agent Trajectories
LLM-based agentic systems have shown remarkable capabilities in complex domains, while suffering from cascading errors and difficulty in debugging. Critical error detection aims to locate the earliest error step in a failed trajectory that is responsible for the final failure. However, progress faces two main challenges. First, long trajectories make it difficult to identify individual errors, since the evidence for judging a step may be scattered across distant instructions, observations, and prior context. Second, failed trajectories often contain multiple local errors with different downstream effects, only some of which remain responsible for the final failure. In this work, we propose TrajDebug, an error-lifecycle tracing framework that addresses long-trajectory error discovery with multi-granularity history compression and evidence-based error identification, and supports critical attribution by tracing each error's resolution status and terminal impact. We further construct TrajErrBench, a benchmark of 486 manually annotated failed trajectories from Tau2Bench and SWE-Bench Pro, covering realistic tool-use and coding scenarios. Experiments across diverse agent benchmarks show that TrajDebug achieves the best overall performance over existing baselines, and application studies further demonstrate that its diagnoses provide actionable feedback for improving downstream agent success. We will release the codes and data to facilitate further research.
Where Steering Signals Come From: Activation Source Selection in Activation Steering
Activation steering controls language models by adding vectors or features to hidden states at inference time, but the upstream source of these steering signals is often treated as a secondary detail. We study this source choice as activation source selection: the combination of source context and activation readout policy used to collect the hidden states from which a steering signal is built. Holding the downstream intervention fixed, we show across three instruction-tuned models and four steering task families that changing only the source activations substantially changes steering success. We further find that effective steering is not explained simply by whether the desired behavior appears in the source text. Instead, strong signals come from execution-boundary states, where the model is about to produce or continue the target behavior. This pre-/post-realization distinction explains why answer-based sources sometimes work: their useful component aligns with execution-boundary directions rather than target appearance alone. Building on this view, we introduce tail subtraction, which removes shared prompt and continuation semantics from boundary states and yields cleaner, more stable steering signals. Overall, our results suggest that steering depends on representations of what the model is about to do, not merely on what has already appeared.
EurekAgent: Agent Environment Engineering is All You Need For Autonomous Scientific Discovery
LLM-based agents have shown increasing potential in automating scientific discovery. Given an optimizable metric and an execution environment, they can propose, validate, and iterate scientific solutions, and have produced results that outperform human-designed approaches. As model capabilities continue to improve, we argue that the bottleneck for autonomous scientific discovery is shifting from prescribing agent workflows to designing agent environments: the resources, constraints, and interfaces that shape agent behavior. We frame this as environment engineering: building environments that amplify productive behaviors, such as open-ended exploration, systematic artifact management, and inter-agent collaboration, while suppressing harmful behaviors, such as reward hacking and high-friction human oversight. We present EurekAgent, an environment-engineered agent system for metric-driven autonomous scientific discovery. EurekAgent engineers the environment along four dimensions: permissions engineering for bounded agent execution and isolated evaluation; artifact engineering for filesystem and Git-based collaboration; budget engineering for budget-aware exploration; and human-in-the-loop engineering for easy human supervision and intervention. EurekAgent sets new state-of-the-art results on multiple mathematics, kernel engineering, and machine learning tasks, including new state-of-the-art 26-circle packing results discovered with less than $11 in total API cost. We open-source our code and results, and call for environment engineering as a core research direction for developing reliable autonomous research agents.
Guiding LLM Post-training Data Engineering with Model Internals from Sparse Autoencoders
Model internals encode rich information about how a large language model (LLM) processes its training data; however, post-training data engineering largely relies on external signals and ignores rich intrinsic signals lying in model internals. We propose SAERL, a data engineering framework for LLM reinforcement learning (RL). It models three intrinsic data properties: diversity, difficulty, and quality, using model internals extracted with Sparse Autoencoder (SAE), an advanced mechanistic interpretability tool. Each property grounds a concrete data engineering operation: SAE-space clustering with moderate batch mixing for batch diversity control, a difficulty proxy for easy-to-hard curriculum ordering, and a quality probe for data filtering. SAERL improves average accuracy by 3.00% over vanilla GRPO and reaches target accuracy with 20% fewer training steps on Qwen2.5-Math-1.5B, with consistent gains across model scales and RL algorithms. Experiments show that SAE transfers effectively across model families and scales, serving as a lightweight and reusable data engineering tool. These results demonstrate that model internals are a powerful and practical source of signals for post-training data engineering.
WildReward: Learning Reward Models from In-the-Wild Human Interactions
Reward models (RMs) are crucial for the training of large language models (LLMs), yet they typically rely on large-scale human-annotated preference pairs. With the widespread deployment of LLMs, in-the-wild interactions have emerged as a rich source of implicit reward signals. This raises the question: Can we develop reward models directly from in-the-wild interactions? In this work, we explore this possibility by adopting WildChat as an interaction source and proposing a pipeline to extract reliable human feedback, yielding 186k high-quality instances for training WildReward via ordinal regression directly on user feedback without preference pairs. Extensive experiments demonstrate that WildReward achieves comparable or even superior performance compared to conventional reward models, with improved calibration and cross-sample consistency. We also observe that WildReward benefits directly from user diversity, where more users yield stronger reward models. Finally, we apply WildReward to online DPO training and observe significant improvements across various tasks. Code and data are released at https://github.com/THU-KEG/WildReward.