T

Tom Jurgenson

Total Citations
150
h-index
5
Papers
2

Publications

#1 2602.14526v1 Feb 16, 2026

TWISTED-RL: Hierarchical Skilled Agents for Knot-Tying without Human Demonstrations

Robotic knot-tying represents a fundamental challenge in robotics due to the complex interactions between deformable objects and strict topological constraints. We present TWISTED-RL, a framework that improves upon the previous state-of-the-art in demonstration-free knot-tying (TWISTED), which smartly decomposed a single knot-tying problem into manageable subproblems, each addressed by a specialized agent. Our approach replaces TWISTED's single-step inverse model that was learned via supervised learning with a multi-step Reinforcement Learning policy conditioned on abstract topological actions rather than goal states. This change allows more delicate topological state transitions while avoiding costly and ineffective data collection protocols, thus enabling better generalization across diverse knot configurations. Experimental results demonstrate that TWISTED-RL manages to solve previously unattainable knots of higher complexity, including commonly used knots such as the Figure-8 and the Overhand. Furthermore, the increase in success rates and drop in planning time establishes TWISTED-RL as the new state-of-the-art in robotic knot-tying without human demonstrations.

Guy Freund Tom Jurgenson Matan Sudry E. Karpas
0 Citations
#2 2602.01915v1 Feb 02, 2026

VLM-Guided Experience Replay

Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and interpretability in reinforcement learning (RL). While prior work has integrated LLMs and VLMs into various components of RL, the replay buffer, a core component for storing and reusing experiences, remains unexplored. We propose addressing this gap by leveraging VLMs to guide the prioritization of experiences in the replay buffer. Our key idea is to use a frozen, pre-trained VLM (requiring no fine-tuning) as an automated evaluator to identify and prioritize promising sub-trajectories from the agent's experiences. Across scenarios, including game-playing and robotics, spanning both discrete and continuous domains, agents trained with our proposed prioritization method achieve 11-52% higher average success rates and improve sample efficiency by 19-45% compared to previous approaches. https://esharony.me/projects/vlm-rb/

Tom Jurgenson Elad Sharony Orr Krupnik Dotan Di Castro Shie Mannor
0 Citations