B

Bohan Zeng

Total Citations
234
h-index
9
Papers
5

Publications

#1 2606.09669v1 Jun 08, 2026

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world. However, existing benchmarks predominantly rely on passive evaluation (e.g., static VQA) or simulator-specific pipelines, failing to assess general interactive spatial understanding. We introduce SpatialWorld, a unified benchmark designed specifically for evaluating the interactive spatial understanding of multimodal agents in complex real-world tasks. Integrating eight heterogeneous simulation backends under a shared, simulator-agnostic protocol, SpatialWorld features 760 human-annotated tasks across diverse domains (e.g., household routines, travel, social collaboration). Agents must solve tasks under vision-only partial observability, actively gathering egocentric visual evidence and expressing decisions via a unified, text-based action interface native to MLLMs. For reliable evaluation, each task includes a human-validated initial state, a reference trajectory, and a terminal-state verifier. Evaluating 15 advanced agents reveals that robust spatial task solving remains challenging: the strongest model, GPT-5, achieves an average task success rate (TSR) of only 17.4%, while the leading open-source model, Qwen-3.5, reaches 14.1%. Further analysis exposes a clear mismatch between task success and execution efficiency, alongside substantial domain-specific performance variations. These bottlenecks in active exploration and long-horizon planning position SpatialWorld as a rigorous testbed for future spatial agents.

Hongyi Yuan Zihao Huang Nan Duan Bohan Zeng Wenjie Li +16
0 Citations
#2 2605.15186v1 May 14, 2026

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed.

Zhou Liu Bohan Zeng Jaehong Yoon Ruichuan An Ziyu Guo +7
0 Citations
#3 2602.18745v1 Feb 21, 2026

Synthesizing Multimodal Geometry Datasets from Scratch and Enabling Visual Alignment via Plotting Code

Multimodal geometry reasoning requires models to jointly understand visual diagrams and perform structured symbolic inference, yet current vision--language models struggle with complex geometric constructions due to limited training data and weak visual--symbolic alignment. We propose a pipeline for synthesizing complex multimodal geometry problems from scratch and construct a dataset named \textbf{GeoCode}, which decouples problem generation into symbolic seed construction, grounded instantiation with verification, and code-based diagram rendering, ensuring consistency across structure, text, reasoning, and images. Leveraging the plotting code provided in GeoCode, we further introduce code prediction as an explicit alignment objective, transforming visual understanding into a supervised structured prediction task. GeoCode exhibits substantially higher structural complexity and reasoning difficulty than existing benchmarks, while maintaining mathematical correctness through multi-stage validation. Extensive experiments show that models trained on GeoCode achieve consistent improvements on multiple geometry benchmarks, demonstrating both the effectiveness of the dataset and the proposed alignment strategy. The code will be available at https://github.com/would1920/GeoCode.

Bohan Zeng Wentao Zhang H. Lin Tianyi Bai Chen Chen +2
1 Citations
#4 2602.07625v1 Feb 07, 2026

AD-MIR: Bridging the Gap from Perception to Persuasion in Advertising Video Understanding via Structured Reasoning

Multimodal understanding of advertising videos is essential for interpreting the intricate relationship between visual storytelling and abstract persuasion strategies. However, despite excelling at general search, existing agents often struggle to bridge the cognitive gap between pixel-level perception and high-level marketing logic. To address this challenge, we introduce AD-MIR, a framework designed to decode advertising intent via a two-stage architecture. First, in the Structure-Aware Memory Construction phase, the system converts raw video into a structured database by integrating semantic retrieval with exact keyword matching. This approach prioritizes fine-grained brand details (e.g., logos, on-screen text) while dynamically filtering out irrelevant background noise to isolate key protagonists. Second, the Structured Reasoning Agent mimics a marketing expert through an iterative inquiry loop, decomposing the narrative to deduce implicit persuasion tactics. Crucially, it employs an evidence-based self-correction mechanism that rigorously validates these insights against specific video frames, automatically backtracking when visual support is lacking. Evaluation on the AdsQA benchmark demonstrates that AD-MIR achieves state-of-the-art performance, surpassing the strongest general-purpose agent, DVD, by 1.8% in strict and 9.5% in relaxed accuracy. These results underscore that effective advertising understanding demands explicitly grounding abstract marketing strategies in pixel-level evidence. The code is available at https://github.com/Little-Fridge/AD-MIR.

Xiaopeng Lin Junyu Feng Binxiao Xu Haodong Li Bohan Zeng +5
0 Citations
#5 2602.07624v1 Feb 07, 2026

M2A: Multimodal Memory Agent with Dual-Layer Hybrid Memory for Long-Term Personalized Interactions

This work addresses the challenge of personalized question answering in long-term human-machine interactions: when conversational history spans weeks or months and exceeds the context window, existing personalization mechanisms struggle to continuously absorb and leverage users' incremental concepts, aliases, and preferences. Current personalized multimodal models are predominantly static-concepts are fixed at initialization and cannot evolve during interactions. We propose M2A, an agentic dual-layer hybrid memory system that maintains personalized multimodal information through online updates. The system employs two collaborative agents: ChatAgent manages user interactions and autonomously decides when to query or update memory, while MemoryManager breaks down memory requests from ChatAgent into detailed operations on the dual-layer memory bank, which couples a RawMessageStore (immutable conversation log) with a SemanticMemoryStore (high-level observations), providing memories at different granularities. In addition, we develop a reusable data synthesis pipeline that injects concept-grounded sessions from Yo'LLaVA and MC-LLaVA into LoCoMo long conversations while preserving temporal coherence. Experiments show that M2A significantly outperforms baselines, demonstrating that transforming personalization from one-shot configuration to a co-evolving memory mechanism provides a viable path for high-quality individualized responses in long-term multimodal interactions. The code is available at https://github.com/Little-Fridge/M2A.

Junyu Feng Binxiao Xu Jiayi Chen M. Dai Cenyang Wu +6
7 Citations