L

Li Shen

Total Citations
39
h-index
3
Papers
3

Publications

#1 2602.08335v1 Feb 09, 2026

Who Deserves the Reward? SHARP: Shapley Credit-based Optimization for Multi-Agent System

Integrating Large Language Models (LLMs) with external tools via multi-agent systems offers a promising new paradigm for decomposing and solving complex problems. However, training these systems remains notoriously difficult due to the credit assignment challenge, as it is often unclear which specific functional agent is responsible for the success or failure of decision trajectories. Existing methods typically rely on sparse or globally broadcast rewards, failing to capture individual contributions and leading to inefficient reinforcement learning. To address these limitations, we introduce the Shapley-based Hierarchical Attribution for Reinforcement Policy (SHARP), a novel framework for optimizing multi-agent reinforcement learning via precise credit attribution. SHARP effectively stabilizes training by normalizing agent-specific advantages across trajectory groups, primarily through a decomposed reward mechanism comprising a global broadcast-accuracy reward, a Shapley-based marginal-credit reward for each agent, and a tool-process reward to improve execution efficiency. Extensive experiments across various real-world benchmarks demonstrate that SHARP significantly outperforms recent state-of-the-art baselines, achieving average match improvements of 23.66% and 14.05% over single-agent and multi-agent approaches, respectively.

Wenjie Lu Naiqiang Tan Hongze Mi Yanming Li Xuelin Zhang +9
1 Citations
#2 2601.21754v1 Jan 29, 2026

Language-based Trial and Error Falls Behind in the Era of Experience

While Large Language Models (LLMs) excel in language-based agentic tasks, their applicability to unseen, nonlinguistic environments (e.g., symbolic or spatial tasks) remains limited. Previous work attributes this performance gap to the mismatch between the pretraining distribution and the testing distribution. In this work, we demonstrate the primary bottleneck is the prohibitive cost of exploration: mastering these tasks requires extensive trial-and-error, which is computationally unsustainable for parameter-heavy LLMs operating in a high dimensional semantic space. To address this, we propose SCOUT (Sub-Scale Collaboration On Unseen Tasks), a novel framework that decouples exploration from exploitation. We employ lightweight "scouts" (e.g., small MLPs) to probe environmental dynamics at a speed and scale far exceeding LLMs. The collected trajectories are utilized to bootstrap the LLM via Supervised Fine-Tuning (SFT), followed by multi-turn Reinforcement Learning (RL) to activate its latent world knowledge. Empirically, SCOUT enables a Qwen2.5-3B-Instruct model to achieve an average score of 0.86, significantly outperforming proprietary models, including Gemini-2.5-Pro (0.60), while saving about 60% GPU hours consumption.

Guozheng Ma Shugang Cui Yilun Kong Mengya Gao Yichao Wu +5
0 Citations
#3 2601.21754v2 Jan 29, 2026

Language-based Trial and Error Falls Behind in the Era of Experience

While Large Language Models (LLMs) excel in language-based agentic tasks, their applicability to unseen, nonlinguistic environments (e.g., symbolic or spatial tasks) remains limited. Previous work attributes this performance gap to the mismatch between the pretraining distribution and the testing distribution. In this work, we demonstrate the primary bottleneck is the prohibitive cost of exploration: mastering these tasks requires extensive trial-and-error, which is computationally unsustainable for parameter-heavy LLMs operating in a high dimensional semantic space. To address this, we propose SCOUT (Sub-Scale Collaboration On Unseen Tasks), a novel framework that decouples exploration from exploitation. We employ lightweight "scouts" (e.g., small MLPs) to probe environmental dynamics at a speed and scale far exceeding LLMs. The collected trajectories are utilized to bootstrap the LLM via Supervised Fine-Tuning (SFT), followed by multi-turn Reinforcement Learning (RL) to activate its latent world knowledge. Empirically, SCOUT enables a Qwen2.5-3B-Instruct model to achieve an average score of 0.86, significantly outperforming proprietary models, including Gemini-2.5-Pro (0.60), while saving about 60% GPU hours consumption.

Guozheng Ma Shugang Cui Yilun Kong Mengya Gao Yichao Wu +5
0 Citations