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Kevin I-Kai Wang

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Publications

#1 2603.16870v1 Mar 17, 2026

Demystifing Video Reasoning

Recent advances in video generation have revealed an unexpected phenomenon: diffusion-based video models exhibit non-trivial reasoning capabilities. Prior work attributes this to a Chain-of-Frames (CoF) mechanism, where reasoning is assumed to unfold sequentially across video frames. In this work, we challenge this assumption and uncover a fundamentally different mechanism. We show that reasoning in video models instead primarily emerges along the diffusion denoising steps. Through qualitative analysis and targeted probing experiments, we find that models explore multiple candidate solutions in early denoising steps and progressively converge to a final answer, a process we term Chain-of-Steps (CoS). Beyond this core mechanism, we identify several emergent reasoning behaviors critical to model performance: (1) working memory, enabling persistent reference; (2) self-correction and enhancement, allowing recovery from incorrect intermediate solutions; and (3) perception before action, where early steps establish semantic grounding and later steps perform structured manipulation. During a diffusion step, we further uncover self-evolved functional specialization within Diffusion Transformers, where early layers encode dense perceptual structure, middle layers execute reasoning, and later layers consolidate latent representations. Motivated by these insights, we present a simple training-free strategy as a proof-of-concept, demonstrating how reasoning can be improved by ensembling latent trajectories from identical models with different random seeds. Overall, our work provides a systematic understanding of how reasoning emerges in video generation models, offering a foundation to guide future research in better exploiting the inherent reasoning dynamics of video models as a new substrate for intelligence.

Kevin I-Kai Wang Ruisi Wang Ran Ji Dahua Lin Zhongang Cai +5
0 Citations
#2 2603.16866v1 Mar 17, 2026

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.

Kevin I-Kai Wang Yue Chen Ping Luo Jiawei Liu Honghao Su +7
0 Citations
#3 2603.16864v1 Mar 17, 2026

SparkVSR: Interactive Video Super-Resolution via Sparse Keyframe Propagation

Video Super-Resolution (VSR) aims to restore high-quality video frames from low-resolution (LR) estimates, yet most existing VSR approaches behave like black boxes at inference time: users cannot reliably correct unexpected artifacts, but instead can only accept whatever the model produces. In this paper, we propose a novel interactive VSR framework dubbed SparkVSR that makes sparse keyframes a simple and expressive control signal. Specifically, users can first super-resolve or optionally a small set of keyframes using any off-the-shelf image super-resolution (ISR) model, then SparkVSR propagates the keyframe priors to the entire video sequence while remaining grounded by the original LR video motion. Concretely, we introduce a keyframe-conditioned latent-pixel two-stage training pipeline that fuses LR video latents with sparsely encoded HR keyframe latents to learn robust cross-space propagation and refine perceptual details. At inference time, SparkVSR supports flexible keyframe selection (manual specification, codec I-frame extraction, or random sampling) and a reference-free guidance mechanism that continuously balances keyframe adherence and blind restoration, ensuring robust performance even when reference keyframes are absent or imperfect. Experiments on multiple VSR benchmarks demonstrate improved temporal consistency and strong restoration quality, surpassing baselines by up to 24.6%, 21.8%, and 5.6% on CLIP-IQA, DOVER, and MUSIQ, respectively, enabling controllable, keyframe-driven video super-resolution. Moreover, we demonstrate that SparkVSR is a generic interactive, keyframe-conditioned video processing framework as it can be applied out of the box to unseen tasks such as old-film restoration and video style transfer. Our project page is available at: https://sparkvsr.github.io/

Kevin I-Kai Wang Zhengzhong Tu Balu Adsumilli Jiongze Yu Pooja Verlani +2
0 Citations
#4 2603.16858v1 Mar 17, 2026

SOMA: Unifying Parametric Human Body Models

Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the $O(M^2)$ per-pair adapter problem to $O(M)$ single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.

Kevin I-Kai Wang Jun Saito Mick Ruyter Miguel Guerrero Edy Lim +10
1 Citations
#5 2603.16843v1 Mar 17, 2026

Internalizing Agency from Reflective Experience

Large language models are increasingly deployed as autonomous agents that must plan, act, and recover from mistakes through long-horizon interaction with environments that provide rich feedback. However, prevailing outcome-driven post-training methods (e.g., RL with verifiable rewards) primarily optimize final success signals, leaving rich environment feedback underutilized. Consequently, they often lead to distribution sharpening: the policy becomes better at reproducing a narrow set of already-successful behaviors, while failing to improve the feedback-grounded agency needed to expand problem-solving capacity (e.g., Pass@k) in long-horizon settings. To address this, we propose LEAFE (Learning Feedback-Grounded Agency from Reflective Experience), a framework that internalizes recovery agency from reflective experience. Specifically, during exploration, the agent summarizes environment feedback into actionable experience, backtracks to earlier decision points, and explores alternative branches with revised actions. We then distill these experience-guided corrections into the model through supervised fine-tuning, enabling the policy to recover more effectively in future interactions. Across a diverse set of interactive coding and agentic tasks under fixed interaction budgets, LEAFE consistently improves Pass@1 over the base model and achieves higher Pass@k than outcome-driven baselines (GRPO) and experience-based methods such as Early Experience, with gains of up to 14% on Pass@128.

Kevin I-Kai Wang Peng Zhao Junda Su Ruisong Ge Yichao Fu +1
0 Citations
#6 2603.16825v1 Mar 17, 2026

Real-Time Decoding of Movement Onset and Offset for Brain-Controlled Rehabilitation Exoskeleton

Robot-assisted therapy can deliver high-dose, task-specific training after neurologic injury, but most systems act primarily at the limb level-engaging the impaired neural circuits only indirectly-which remains a key barrier to truly contingent, neuroplasticity-targeted rehabilitation. We address this gap by implementing online, dual-state motor imagery control of an upper-limb exoskeleton, enabling goal-directed reaches to be both initiated and terminated directly from non-invasive EEG. Eight participants used EEG to initiate assistance and then volitionally halt the robot mid-trajectory. Across two online sessions, group-mean hit rates were 61.5% for onset and 64.5% for offset, demonstrating reliable start-stop command delivery despite instrumental noise and passive arm motion. Methodologically, we reveal a systematic, class-driven bias induced by common task-based recentering using an asymmetric margin diagnostic, and we introduce a class-agnostic fixation-based recentering method that tracks drift without sampling command classes while preserving class geometry. This substantially improves threshold-free separability (AUC gains: onset +56%, p = 0.0117; offset +34%, p = 0.0251) and reduces bias within and across days. Together, these results help bridge offline decoding and practical, intention-driven start-stop control of a rehabilitation exoskeleton, enabling precisely timed, contingent assistance aligned with neuroplasticity goals while supporting future clinical translation.

Kevin I-Kai Wang Kanishka Mitra Satyam Kumar F. S. Racz Ashish D. Deshpande +1
0 Citations
#7 2603.16822v1 Mar 17, 2026

Surg$Σ$: A Spectrum of Large-Scale Multimodal Data and Foundation Models for Surgical Intelligence

Surgical intelligence has the potential to improve the safety and consistency of surgical care, yet most existing surgical AI frameworks remain task-specific and struggle to generalize across procedures and institutions. Although multimodal foundation models, particularly multimodal large language models, have demonstrated strong cross-task capabilities across various medical domains, their advancement in surgery remains constrained by the lack of large-scale, systematically curated multimodal data. To address this challenge, we introduce Surg$Σ$, a spectrum of large-scale multimodal data and foundation models for surgical intelligence. At the core of this framework lies Surg$Σ$-DB, a large-scale multimodal data foundation designed to support diverse surgical tasks. Surg$Σ$-DB consolidates heterogeneous surgical data sources (including open-source datasets, curated in-house clinical collections and web-source data) into a unified schema, aiming to improve label consistency and data standardization across heterogeneous datasets. Surg$Σ$-DB spans 6 clinical specialties and diverse surgical types, providing rich image- and video-level annotations across 18 practical surgical tasks covering understanding, reasoning, planning, and generation, at an unprecedented scale (over 5.98M conversations). Beyond conventional multimodal conversations, Surg$Σ$-DB incorporates hierarchical reasoning annotations, providing richer semantic cues to support deeper contextual understanding in complex surgical scenarios. We further provide empirical evidence through recently developed surgical foundation models built upon Surg$Σ$-DB, illustrating the practical benefits of large-scale multimodal annotations, unified semantic design, and structured reasoning annotations for improving cross-task generalization and interpretability.

Kevin I-Kai Wang Zhu Zhuo Chang Han Low Zhitao Zeng Mengya Xu +9
0 Citations
#8 2603.16817v1 Mar 17, 2026

Is Conformal Factuality for RAG-based LLMs Robust? Novel Metrics and Systematic Insights

Large language models (LLMs) frequently hallucinate, limiting their reliability in knowledge-intensive applications. Retrieval-augmented generation (RAG) and conformal factuality have emerged as potential ways to address this limitation. While RAG aims to ground responses in retrieved evidence, it provides no statistical guarantee that the final output is correct. Conformal factuality filtering offers distribution-free statistical reliability by scoring and filtering atomic claims using a threshold calibrated on held-out data, however, the informativeness of the final output is not guaranteed. We systematically analyze the reliability and usefulness of conformal factuality for RAG-based LLMs across generation, scoring, calibration, robustness, and efficiency. We propose novel informativeness-aware metrics that better reflect task utility under conformal filtering. Across three benchmarks and multiple model families, we find that (i) conformal filtering suffers from low usefulness at high factuality levels due to vacuous outputs, (ii) conformal factuality guarantee is not robust to distribution shifts and distractors, highlighting the limitation that requires calibration data to closely match deployment conditions, and (iii) lightweight entailment-based verifiers match or outperform LLM-based model confidence scorers while requiring over $100\times$ fewer FLOPs. Overall, our results expose factuality-informativeness trade-offs and fragility of conformal filtering framework under distribution shifts and distractors, highlighting the need for new approaches for reliability with robustness and usefulness as key metrics, and provide actionable guidance for building RAG pipelines that are both reliable and computationally efficient.

Kevin I-Kai Wang Sukrut Madhav Chikodikar Caitlyn Heqi Yin Ramya Korlakai Vinayak
0 Citations
#9 2603.16809v1 Mar 17, 2026

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.

Kevin I-Kai Wang Yishuai Cai Yunxin Mao Kun Hu Minglong Li +1
0 Citations
#10 2603.16806v1 Mar 17, 2026

DexGrasp-Zero: A Morphology-Aligned Policy for Zero-Shot Cross-Embodiment Dexterous Grasping

To meet the demands of increasingly diverse dexterous hand hardware, it is crucial to develop a policy that enables zero-shot cross-embodiment grasping without redundant re-learning. Cross-embodiment alignment is challenging due to heterogeneous hand kinematics and physical constraints. Existing approaches typically predict intermediate motion targets and retarget them to each embodiment, which may introduce errors and violate embodiment-specific limits, hindering transfer across diverse hands. To overcome these limitations, we propose \textit{DexGrasp-Zero}, a policy that learns universal grasping skills from diverse embodiments, enabling zero-shot transfer to unseen hands. We first introduce a morphology-aligned graph representation that maps each hand's kinematic keypoints to anatomically grounded nodes and equips each node with tri-axial orthogonal motion primitives, enabling structural and semantic alignment across different morphologies. Relying on this graph-based representation, we design a \textit{Morphology-Aligned Graph Convolutional Network} (MAGCN) to encode the graph for policy learning. MAGCN incorporates a \textit{Physical Property Injection} mechanism that fuses hand-specific physical constraints into the graph features, enabling adaptive compensation for varying link lengths and actuation limits for precise and stable grasping. Our extensive simulation evaluations on the YCB dataset demonstrate that our policy, jointly trained on four heterogeneous hands (Allegro, Shadow, Schunk, Ability), achieves an 85\% zero-shot success rate on unseen hardware (LEAP, Inspire), outperforming the state-of-the-art method by 59.5\%. Real-world experiments further evaluate our policy on three robot platforms (LEAP, Inspire, Revo2), achieving an 82\% average success rate on unseen objects.

Kevin I-Kai Wang Yuliang Wu WengKit Lao Yuhao Lin Ancong Wu
0 Citations