C

Chen Chen

Total Citations
101
h-index
6
Papers
3

Publications

#1 2602.00059v1 Jan 20, 2026

TextBFGS: Quasi-Newton Optimization for Discrete Executable Text via Gradient-Operator Retrieval

Optimizing discrete executable text such as prompts and code has recently been framed as a gradient-based process, effectively translating backpropagation concepts to the semantic space. However, existing methods predominantly operate as first-order optimizers akin to Stochastic Gradient Descent, which are suffering from slow convergence and instability because they neglect the semantic curvature of the optimization landscape. To bridge this gap, we introduce TextBFGS, a second-order framework to implement a Quasi-Newton optimization method for discrete text. Unlike traditional memory-based approaches that retrieve similar textual instances, TextBFGS approximates the inverse Hessian matrix by retrieving Gradient-Operators from the memory of pre-learned successful trajectories. Specifically, given a textual gradient feedback, TextBFGS identifies historical correction patterns from the optimization knowledge base and tries to apply these abstract operators to the current variable. This mechanism enables a One-Pass Update, combining feedback generation and second-order correction into a single inference step. Empirical evaluations on code optimization across diverse domains (e.g., HumanEval, MBPP) demonstrate that TextBFGS significantly outperforms first-order baselines. It achieves superior pass rates with fewer model calls and exhibits strong cross-task transferability, thus establishes a mathematically grounded paradigm for efficient, memory-aware text optimization.

E. Chng Chen Chen Yuyang Liao Jiangen He Dun Wu +6
0 Citations
#2 2601.09770v1 Jan 14, 2026

GUI-Eyes: Tool-Augmented Perception for Visual Grounding in GUI Agents

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to adaptively determine when, whether, and how to observe the interface. We present GUI-Eyes, a reinforcement learning framework for active visual perception in GUI tasks. To acquire more informative observations, the agent learns to make strategic decisions on both whether and how to invoke visual tools, such as cropping or zooming, within a two-stage reasoning process. To support this behavior, we introduce a progressive perception strategy that decomposes decision-making into coarse exploration and fine-grained grounding, coordinated by a two-level policy. In addition, we design a spatially continuous reward function tailored to tool usage, which integrates both location proximity and region overlap to provide dense supervision and alleviate the reward sparsity common in GUI environments. On the ScreenSpot-Pro benchmark, GUI-Eyes-3B achieves 44.8% grounding accuracy using only 3k labeled samples, significantly outperforming both supervised and RL-based baselines. These results highlight that tool-aware active perception, enabled by staged policy reasoning and fine-grained reward feedback, is critical for building robust and data-efficient GUI agents.

Dakuan Lu Xiangcheng Liu Hantao Yao Chen Chen Haoyi Hu +2
8 Citations
#3 2511.19969v2 Nov 25, 2025

M$^3$Prune: Hierarchical Communication Graph Pruning for Efficient Multi-Modal Multi-Agent Retrieval-Augmented Generation

Recent advancements in multi-modal retrieval-augmented generation (mRAG), which enhance multi-modal large language models (MLLMs) with external knowledge, have demonstrated that the collective intelligence of multiple agents can significantly outperform a single model through effective communication. Despite impressive performance, existing multi-agent systems inherently incur substantial token overhead and increased computational costs, posing challenges for large-scale deployment. To address these issues, we propose a novel Multi-Modal Multi-agent hierarchical communication graph PRUNING framework, termed M$^3$Prune. Our framework eliminates redundant edges across different modalities, achieving an optimal balance between task performance and token overhead. Specifically, M$^3$Prune first applies intra-modal graph sparsification to textual and visual modalities, identifying the edges most critical for solving the task. Subsequently, we construct a dynamic communication topology using these key edges for inter-modal graph sparsification. Finally, we progressively prune redundant edges to obtain a more efficient and hierarchical topology. Extensive experiments on both general and domain-specific mRAG benchmarks demonstrate that our method consistently outperforms both single-agent and robust multi-agent mRAG systems while significantly reducing token consumption.

Chen Chen Zijie Zhou Weizi Shao Taolin Zhang Chengyu Wang +1
0 Citations