Heng Zhou
Publications
Emotion2Skill: Model-Internal Emotion Signals for Adaptive Skill Selection and Evolution
Skill-based LLM agents select reusable procedures from an external library to solve complex tasks, yet their routing decisions rely entirely on text-level signals such as task descriptions, verbal reflections, and experience-derived rules, while the model's own internal representational state remains unobserved. Recent interpretability work has shown that LLMs maintain linear emotion representations that causally influence behavior; however, these representations have been exploited only for post-hoc analysis or direct output steering, and have not been used to inform agent-level decision-making. We propose Emotion2Skill, a framework that extracts LLM-internal emotion vectors and incorporates them into both skill selection and skill evolution. At each decision step, a 27-dimensional emotion state is extracted from the residual stream and mapped to a confidence-gated summary injected into the routing prompt. Beyond online selection, emotion trajectories are analyzed for abrupt internal-state shifts to pinpoint problematic skill invocations, guiding targeted SOP rewriting that replaces the coarse binary outcome signal of prior methods. On WebShop and ALFWorld, Emotion2Skill with Qwen3-8B improves over the Zero-Shot baseline by +26.9% success rate and +25.5% average success respectively, outperforming all baselines on both benchmarks with consistent gains on Qwen3-14B. Co-activation analysis further reveals semantically coherent emotion--skill pairings, confirming that the routing improvements reflect meaningful internal-state signals rather than opaque statistical correlations. These results establish LLM-internal emotion representations as an effective decision-level signal for orchestrating agent skill systems, extending their utility beyond interpretability and output steering. The code is available at https://github.com/BoHan-LIN04/Emotion2Skill.
Navigating User Behavior toward Personalized Multimodal Generation
Modern AIGC pipelines deliver high-fidelity images and videos but presuppose a well-formed creation instruction, while end users rarely articulate visual details, leaving generators misaligned with user demand. We study personalized content generation, which turns a user's interaction history into an executable instruction for downstream synthesis, and identify two obstacles: behavior must be encoded in a form legible to language reasoning, and the model must acquire instruction-writing skill absent from both pretraining and behavior data. We propose NaviGen, which represents each item with a dual identifier coupling a collaborative code and a textual code as a behavioral substrate and a semantic bridge in one token stream. On this representation, a two-stage SFT+RL pipeline first distills preference reasoning and instruction writing from evolutionarily searched supervision, then aligns generation with user intent through hierarchical and self-consistent rewards. Experiments across product, game, and short-video domains show that NaviGen improves personalized image and video generation, strengthens next-item prediction, and yields more specific, relevant, and visually generatable instructions. Our code is anonymously released at: https://github.com/iLearn-Lab/NaviGen.
DramaDirector: Geometry-Guided Short Drama Generation
Short dramas, with their rapid shot rhythms, dialogue-driven focus shifts, and demanding cinematographic grounding, pose challenges that prompt-level or text-only video generation pipelines struggle to meet. We study plot-to-short-drama generation, where a global plot and local context are transformed into visually grounded multi-shot videos. We propose DramaDirector, a geometry-grounded framework that lets the planner borrow cinematographic geometry from a gallery of real short-drama shots indexed by depth and pose. DramaDirector decouples each shot into static visual and dynamic narrative conditions, trains the planner with schema-constrained SFT and GRPO under a learned text-visual alignment reward, and retrieves depth-pose references to guide first-frame generation and image-to-video synthesis. We also introduce DramaBoard, a benchmark built from 35 live-action dramas, 2.8K episodes, and 81K shots, with structured storyboards and multi-dimensional evaluation protocols. Experiments show that DramaDirector improves over representative multi-agent and video generation baselines on faithfulness, consistency, and controllability. Our code is released at: https://github.com/iLearn-Lab/DramaDirector
TailorMind: Towards Preference-Aligned Multimodal Content Generation
Personalized content systems depend on available UGC and struggle when suitable content is absent, delayed, or costly to create. Although multimodal generators can synthesize content on demand, how to translate behavioral traces into generation-ready preferences remains underexplored. We study personalized multimodal content generation: creating user-tailored multimodal content without existing item pools or waiting for matching UGC. We propose TailorMind, linking collaborative preference modeling with controllable multimodal generation. TailorMind enriches sparse user histories via hypergraph collaborative filtering and optimizes textual profiles with ranking-error feedback and textual gradient descent. Retrieval-augmented style control grounds outputs in authentic UGC patterns, while cross-modal cohesion reflection reduces semantic drift. We construct TailorBench, a benchmark from three mainstream platforms evaluated along five dimensions: coherence, novelty, aesthetic, hallucination, profiling. Experiments show that TailorMind achieves competitive or stronger coherence, improves novelty and aesthetic quality over representative generation baselines and ground-truth UGC, demonstrating advantages over retrieving available content or comparable UGC, while achieving up to 29% Recall gains in reranking. Our code is released at: https://github.com/iLearn-Lab/TailorMind.
VideoAgent: All-in-One Framework for Video Understanding and Editing
Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two critical limitations: i) inability to handle diverse video comprehension and editing operations, and ii) lack of long-video understanding for coherent narrative creation. We propose VideoAgent, an all-in-one agentic framework addressing these challenges through two key innovations. First, we develop automated video shot creation with shot planning agents for coherent narratives and cross-modal retrieval for aligned visual content. Second, we design a multi-agent orchestration framework integrating over thirty specialized editing agents. Intent parsing filters relevant tools while textual-gradient graph optimization assembles complex editing pipelines. Extensive experiments on our newly-proposed VideoEdit benchmark and public datasets demonstrate VideoAgent's superiority over existing multimodal LLMs and agentic systems. VideoAgent achieves 87-95% orchestration success rates while reducing API costs by 60%. Human evaluation across six video categories shows VideoAgent produces professional-quality content approaching human-level performance, with ratings only 4% below human-created videos. We release our code at https://github.com/HKUDS/VideoAgent.
ATP-Bench: Towards Agentic Tool Planning for MLLM Interleaved Generation
Interleaved text-and-image generation represents a significant frontier for Multimodal Large Language Models (MLLMs), offering a more intuitive way to convey complex information. Current paradigms rely on either image generation or retrieval augmentation, yet they typically treat the two as mutually exclusive paths, failing to unify factuality with creativity. We argue that the next milestone in this field is Agentic Tool Planning, where the model serves as a central controller that autonomously determines when, where, and which tools to invoke to produce interleaved responses for visual-critical queries. To systematically evaluate this paradigm, we introduce ATP-Bench, a novel benchmark comprising 7,702 QA pairs (including 1,592 VQA pairs) across eight categories and 25 visual-critical intents, featuring human-verified queries and ground truths. Furthermore, to evaluate agentic planning independent of end-to-end execution and changing tool backends, we propose a Multi-Agent MLLM-as-a-Judge (MAM) system. MAM evaluates tool-call precision, identifies missed opportunities for tool use, and assesses overall response quality without requiring ground-truth references. Our extensive experiments on 10 state-of-the-art MLLMs reveal that models struggle with coherent interleaved planning and exhibit significant variations in tool-use behavior, highlighting substantial room for improvement and providing actionable guidance for advancing interleaved generation. Dataset and code are available at https://github.com/Qwen-Applications/ATP-Bench.
State Rank Dynamics in Linear Attention LLMs
Linear Attention Large Language Models (LLMs) offer a compelling recurrent formulation that compresses context into a fixed-size state matrix, enabling constant-time inference. However, the internal dynamics of this compressed state remain largely opaque. In this work, we present a comprehensive study on the runtime state dynamics of state-of-the-art Linear Attention models. We uncover a fundamental phenomenon termed State Rank Stratification, characterized by a distinct spectral bifurcation among linear attention heads: while one group maintains an effective rank oscillating near zero, the other exhibits rapid growth that converges to an upper bound. Extensive experiments across diverse inference contexts reveal that these dynamics remain strikingly consistent, indicating that the identity of a head,whether low-rank or high-rank,is an intrinsic structural property acquired during pre-training, rather than a transient state dependent on the input data. Furthermore, our diagnostic probes reveal a surprising functional divergence: low-rank heads are indispensable for model reasoning, whereas high-rank heads exhibit significant redundancy. Leveraging this insight, we propose Joint Rank-Norm Pruning, a zero-shot strategy that achieves a 38.9\% reduction in KV-cache overhead while largely maintaining model accuracy.
Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge
Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.
Toward Efficient Agents: Memory, Tool learning, and Planning
Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.