Chengdong Ma
Publications
System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games
Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.
Accelerating Robotic Reinforcement Learning with Agent Guidance
Reinforcement Learning (RL) offers a powerful paradigm for autonomous robots to master generalist manipulation skills through trial-and-error. However, its real-world application is stifled by severe sample inefficiency. Recent Human-in-the-Loop (HIL) methods accelerate training by using human corrections, yet this approach faces a scalability barrier. Reliance on human supervisors imposes a 1:1 supervision ratio that limits fleet expansion, suffers from operator fatigue over extended sessions, and introduces high variance due to inconsistent human proficiency. We present Agent-guided Policy Search (AGPS), a framework that automates the training pipeline by replacing human supervisors with a multimodal agent. Our key insight is that the agent can be viewed as a semantic world model, injecting intrinsic value priors to structure physical exploration. By using executable tools, the agent provides precise guidance via corrective waypoints and spatial constraints for exploration pruning. We validate our approach on two tasks, ranging from precision insertion to deformable object manipulation. Results demonstrate that AGPS outperforms HIL methods in sample efficiency. This automates the supervision pipeline, unlocking the path to labor-free and scalable robot learning. Project website: https://agps-rl.github.io/agps.